this post was submitted on 07 Feb 2025
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[–] [email protected] 84 points 1 week ago (4 children)

Every time Nintendo adds a weird gimmick to a new system, I say, "no one will use that," and every time, I am wrong.

[–] [email protected] 40 points 1 week ago (9 children)

The NES had an expansion port on the bottom.

The SNES also had an expansion port.

The virtual boy......existed.

The N64 had an expansion port, a ram upgrade, and a controller memory pack.

The gamecube had an expansion port, and a handle.

The Wiimote has a speaker inside, that only 1 game ever used (that I played).

The WiiU had the WiiU gamepad.

The Switch had the IR sensor, and HD rumble.

[–] [email protected] 52 points 1 week ago (1 children)

You must've only played 1 wii game because pretty much every game used that speaker

[–] [email protected] 3 points 1 week ago* (last edited 1 week ago) (1 children)

I'm wondering if a lot used it in minor ways so you forget easily. I remember Brawl would use it when you selected a character, but I may only be remembering because it was a meme on TikTok for a bit. I remember one microgame in Warioware using it when you answered a phone which was funny.

[–] [email protected] 3 points 1 week ago

I remember hearing that red steel had a multiplayer mode where your objective was played out of the Wiimote's speaker to keep it secret from other players

[–] [email protected] 16 points 1 week ago (1 children)

The gamecube had an expansion port

Three ports, actually. One for network, one for the GBA player, and one that wasn't used as far as I can recall.

and a handle.

Not totally useless!

[–] [email protected] 2 points 1 week ago

The ports were all on the same bus! You can send signals meant for any of the three of them into any of the three of them and it'll work.
Well, the memory card slots and Serial Ports 1 and 2 anyway. The Game Boy Player connects via the parallel port.

https://www.copetti.org/writings/consoles/gamecube/

[–] [email protected] 14 points 1 week ago (1 children)

The Famicom had a modem with online shopping and horse race gambling. It also had a floppy disk module with a ram adapter that also added an extra audio channel. Zelda 1 and 2 debuted on this. It also had 3D goggles, the predecessor to the Virtual Boy. It also had an entire keyboard that plugged in, and a cartridge packed with sprites, tiles, sound effects, and example code you could hack up and save to another add-on: a cassette tape recorder that saved your game projects encoded in audio.
The Super Famicom had a radio receiver that clicked onto the bottom that downloaded new games from space.
The Game Boy had an entire cartridge pin for audio passthrough so future tech built into cartridges could preprocess sound and send it straight to output.
The N64 also had a floppy-disk loading module.
The GameCube had a module that plays DMG, GBC, and GBA games (but more importantly turns the GameCube into an actual cube).

[–] [email protected] 2 points 1 week ago (1 children)

wow that is interesting as hell. would be fun to play with all that stuff!

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[–] [email protected] 9 points 1 week ago

Crusty wiimote sounds are a staple

[–] [email protected] 8 points 1 week ago

At least half of those were definitely used.

[–] [email protected] 7 points 1 week ago (2 children)

It makes me sad that so few games utilized the potential of the WiiU gamepad. There was this game called Zombie U that managed to really show how incredible it could be. There was a mode where players would be in a zombie wave survival arena except 1 player would instead be controlling the spawns via a map on the gamepad. They could see where the other players were, where the weak spots were, and had their own progression tree to unlock better zombies.

[–] [email protected] 4 points 1 week ago (1 children)

The problem with the Wii U is it wasn't just another underpowered Nintendo console. It was an underpowered Nintendo console that games had to be completely different or specifically designed for to truly take advantage of.

[–] [email protected] 3 points 1 week ago (2 children)

Here's my thing, so many Wii games that leaned too heavily into the Wiimote were annoying. I don't necessarily believe games leaning more into the game pad would've made them enjoyable experiences. I think it's just nostalgia. We remember things like Wii sports because it was fun and everyone had it, not because it used the Wiimotes.

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[–] [email protected] 3 points 1 week ago (1 children)

Don't forget the rumble packs. N64 had one, not sure if there were others.

Logitech had a rumble mouse. The only game I know used it was black & white

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[–] [email protected] 2 points 1 week ago (1 children)

That's your biggest takeaway from the Switch, not the fact that it's a portable console with detachable controllers that can expand to your TV!? Or is that too integral and less of a gimmick...?

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[–] [email protected] 10 points 1 week ago

Splatoon is about to get real sweaty when M&K is an option

[–] [email protected] 8 points 1 week ago

RTS or any predominantly mouse driven game on the switch would be interesting.

Trying to play those sorts of games even on the steam deck is a bit of a penance.

[–] [email protected] 4 points 1 week ago

I cannot adequately describe how mildly interested I am. But I guess we'll see...

[–] [email protected] 44 points 1 week ago (2 children)

Any word yet on what the joystick tech will be? Mouse operation is all very interesting but drift is my main concern for the new joycons.

[–] [email protected] 29 points 1 week ago (2 children)

I haven't seen anything official, but rumors are suggesting Hall Effect joysticks.

[–] [email protected] 15 points 1 week ago (1 children)

Nintendo playing against type on that one then. They tend to go for the cheapest worst option.

[–] [email protected] 4 points 1 week ago

Well the warranty repairs and replacements certainly weren't free. Hall effect may be the cheapest option. Especially at their manufacturing scale.

[–] [email protected] 8 points 1 week ago (2 children)

Any word on the screen? Would be sad if it wasn't OLED but it wouldn't surprise me if they wanted to cut cost for the base model.

[–] [email protected] 26 points 1 week ago (1 children)

It's actually just leftover 3DS screens.

[–] [email protected] 9 points 1 week ago (1 children)

Stereoscopic 3D would be awesome. I loved it on the 3DS.

[–] [email protected] 3 points 1 week ago

TOTK makes me wish 3D TVs caught on.

[–] [email protected] 5 points 1 week ago (1 children)

I mean the latest version of the Switch 1 went OLED. It’d be weird if v2 downgraded from that.

[–] [email protected] 11 points 1 week ago

V2 switch was LCD just like V1 with no physically obvious changes. Only the OLED model was OLED

[–] [email protected] 7 points 1 week ago

There is absolutely no reason in a fair and just world why my Pro Controller wouldn’t be able to sync to the Switch 2. So foolishly assuming we live in a fair and just world, I’m probably never going to use the Joycons ever.

[–] [email protected] 23 points 1 week ago

It'll definitely be interesting, but I imagine people will just end up pairing an actual mouse to it if the games all have mouse support.

[–] [email protected] 18 points 1 week ago (1 children)

I, for one, can't wait until my joycon is so scuffed from vigorously rubbing it on a flat surface that it doesn't properly insert into the console. Maybe I'm assuming too much, but why would I give Nintendo the benefit of the doubt here?

[–] [email protected] 11 points 1 week ago (1 children)

I think it has normal mouse sliders. There's a thicker black line in figure 25 behind the line with number 33.

[–] [email protected] 9 points 1 week ago

Good eye. Looking into it further, it looks like this picture seems to suggest that they've forseen this issue and will also provide an attachment for a better "mouse mode" experience.

[–] [email protected] 14 points 1 week ago (1 children)
[–] [email protected] 8 points 1 week ago (1 children)

Don't you do this to me......don't give me hope.

[–] [email protected] 2 points 1 week ago (1 children)
[–] [email protected] 2 points 1 week ago (1 children)

I haven't thought about H*R in a loooooong time. Thank you.

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[–] [email protected] 13 points 1 week ago (2 children)

Do they HAVE to draw hands so bad on patent applications? I mean like on every one I’ve ever seen.

[–] [email protected] 17 points 1 week ago* (last edited 1 week ago) (1 children)

It's super hard to draw hands even for people that normally draw anatomical figures, and these are likely drawn by engineers that are used to drawing machines. At least they don't have 16 fingers. 🤷🏻‍♂️

[–] [email protected] 7 points 1 week ago

This is most probably a stylized projection of a 3D model.

[–] [email protected] 2 points 1 week ago

I know right? There's no where near enough Doritos dust on those fingers!

[–] [email protected] 12 points 1 week ago (1 children)

When I saw the reveal trailer and the joycons were sliding around on their sides I didn’t even recognise that they were implying mouse-mode until people in the comments started losing their minds.

All I could think was “my massive hands are never going to be able to use that joycon as a mouse comfortably”. This patent does not make me feel any more confident that j won’t have constant hand cramps with this thing.

[–] [email protected] 4 points 1 week ago

Me too, I just can't imagine a comfortable way to hold it as a mouse and better yet, didn't even notice the mouse sensors until watching it a third time after seeing all the people talking about it!

I was convinced it was just Nintendo implying the new shoulder button attachment would be called "skates" or something

[–] [email protected] 10 points 1 week ago (1 children)

Dual mouse mode sounds interesting…

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[–] [email protected] 6 points 1 week ago

I am coping hard for a Kid Icarus: Uprising remake using this. We know Sakurai has been working on something, and I'd hate for it to just be a new smash.

[–] [email protected] 4 points 1 week ago

The asynchronous games were a lot of fun. https://www.mariowiki.com/Nintendo_Land had a couple of them, like one where everyone is in first person mode chasing the tablet player who has a top down view.

[–] [email protected] 4 points 1 week ago (1 children)

I hope the next Fire Emblem uses this. Of course, they didn't use the Switch's touch screen, so I'm not holding my breath.

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