They do get cheaper but the cheaper ones don’t get made because they aren’t worth anything anymore. Like sure you can get a 500GB HDD which used to be a moderately priced option and is now basically trash or free. The prices go down, but the key is that consumers no longer want the old thing either.
CleoTheWizard
It looks like it depends on the drive size but also I think the pandemic has leveled this out in recent years. Some additional data I found by BackBlaze shows a bit more of the story though they have changed their drive sizes which leads to a more interesting graph.
Interpreted the other way, I don’t think that makes sense because on the whole storage has always gotten cheaper with time. Hard drives may cost the same, but they’re larger capacity so really this would only work as an argument if hard drive storage space stayed the same and prices remained the same for consumers but went down for manufacturers.
Also there’s a lot of competition in the space similar to other chips so I don’t see how a company making NAND or platters can afford to sit on their hands like that. The whole point of drive innovation right now is to drive the price per GB down for B2B sales. And that usually translates well to consumer sales too.
Not at all. The price of storage has plummeted so much that most video games comfortably use ~100GB for large games and don’t care because even SSD storage is extremely cheap.
If you don’t believe me, here’s a post on Reddit that shows it off pretty well.
I think that it’s for this reason that a folding phone will be better as an iPhone mini or regular model and not a folding ultra. In fact, I don’t know that they’ll bother with calling it anything. It would just be the iPhone fold for 1st gen and it’d probably be in an in between size of pro and regular.
To clarify, I was thinking of the depreciating asset part as a loss of value the same way that a subscription is.
What is completely wild to me is that there are only 4 main apps: Reddit, twitter, instagram, and Facebook. Almost every public conversation happens on one of those platforms. And of those four platforms, one of them was bought by one singular person. Some people just don’t get the absolute scale of how much one person can just buy of our communities.
Like it or not, there are businesses on Twitter. Celebrities are easy to reach and talk to. Even companies use Twitter for support. News outlets post there. It’s a whole community. Was it a bit toxic? Yeah. But it wouldn’t have mattered. One guy bought it.
Similar to what you said, if you were to run the numbers on this I’m pretty sure owning twitter to Elon is not much different than owning a cable subscription to your average family. A whole community of tens of millions of people bought by one person and its success doesn’t matter. Capitalism is broken. And if you think that’s bad, imagine how he can affect your government when a Supreme Court justice goes for a small small fraction of the price..
Edit: I did the math and it turns out that twitter has lost so much money that this is no longer a cable subscription. It’s about a 6% yearly loss to Elons net worth, dependent on his current stock values. Which means it’s not cable, but about the cost the average person spends on food in a year ($10,000 yearly cost to a 200k net worth). Still insane.
I agree. But that’s a subjective stance obviously. I think since Minecraft was priced appropriately for its current value, there was no need to consider future value increasing. And on that basis they could have sold the game for more and chose not to. Still the point is that even if most people didn’t consider it, it incentivizes early purchases. If it were priced at the 1.0 build price at alpha launch, only die hard supporters would have bought it. Everyone else would wait. Same thing here.
You’ve just showed me why my point works. If you buy in now, your early purchase of Minecraft becomes more valuable over time as stuff is added. Therefore, buying now is better than buying later.
Whereas with his app, it’s overpriced now and will add features until that value proposition is met for more people. That discourages you from buying it and there’s no reason to buy it. Especially since it’s a subscription.
Now could he have done the Minecraft model? Yes. And since it’s a subscription, the price can go up slowly with no benefit to early adopters. I think the main reason he didn’t do that is because changing pricing this way generally doesn’t go well.
I don’t think that’s what he’s saying. You have to ask yourself a question: is offering an expensive upfront subscription for an evolving product an endorsement of assessing future value into your purchase. In my view, it isn’t and it’s not what he’s saying.
What he is saying is that to the minority who will find this a good value or who are okay donating to help them implement new features, go ahead and hit that button. Then separately he’s saying “the price will make more sense to more people as features are added” which is true but is not an endorsement of paying the current price for those promised features. At least from what’s in the article and what I’ve seen.
It’s the difference between saying that you should buy Minecraft because it will become an awesome game one day versus saying you should buy Minecraft because it’s either worth it to you now or you’re okay with helping to fund the development of future features you’ll receive. Those are very different.
What the EU actually needs to do is to spearhead and help find everyone a way to actually “own” digital things. I think I’d be fine with not having a disk drive if I could buy my game, not be reliant on servers to download it in the future, trade my games with friends, and choose to sell it when I felt like it.
We need to find a way to get back (most of) the benefits of physical media without actually having to go back to it.
Not to mention that some of the cracks are incredibly lightweight in the first place so even disabling a small amount of their code would improve things. Removing the encryption mechanisms alone works wonders.