this post was submitted on 28 Sep 2024
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I want to give the perspective that from a technical standpoint, even free games on steam require the steam client to install and while the license to play the game is free steam is licensing your account to own the game. The game doesn't require steam after that and usually this means the game is available elsewhere, but for the specific case of "free games on steam", steam is still acting to manage digital rights.
That's not exactly DRM though, that's just only supporting one distribution method.
You have to use GOG's servers to get games you purchased from them as well, that doesn't make that DRM, it just means that's the only distribution method they support.
To me, DRM has absolutely nothing to do with delivery, it's all about use once you have it.
If we're talking about Digital Rights Management, steam is acting in that role to manage your digital rights on the steam platform. They could allow you to download games without requiring an account login or client download, and they instead do not. They could allow you to download free games from the client or the website without requiring a login, and they do not.
GOG's website is also DRM for the same reason. It won't allow you to download games that aren't licensed digitally to your account, including free games. GOG has DRM-free games and installers fairly universally beyond that first check, and that means you can download them from alternative sources, but downloading from GOG 100% requires interacting with DRM.
To be direct: I don't care that Steam is DRM because it's minimally invasive and I currently trust Valve enough to use an operating system made by them as a daily driver. There are very few companies I'd say that about.
The Steam client is DRM at its core, even if it's acceptable DRM. I think it's important not to allow your thinking to shift from the reality that it is DRM just because it's personally acceptable.
I don't mind it, I will simp for Valve all day long, and if a company requires you to log in to an account with their server to check whether your account has the digital entitlement to then allow you to access a file or not, that's digital rights management.
When people say "DRM," they almost always mean the check when the game launches, not the one-time license check when you download a game. Whether they use their Steam platform or a webpage, I honestly don't see much of a difference, provided you end up with a DRM-free product at the end.
But yes, technically Valve is verifying that you own the game, but it's not really what is meant when the average person says "DRM."
Means you can also zip the folder and archive it for later.
They do still have some basic protection. Steam’s default, loose, DRM requires you to launch Steam when you open a game’s executable.
No, definitely not. When games don't integrate SteamWorks features such as friends lists (or were written by people who accounted for the features to just not be available instead of outright failing), they don't need Steam.
When the games use GPLed engines, Steam integration may not be legally possible anyway.
Off the top of my head I can immediately name Krita, the painting app by KDE whose Steam release has no Steam integration and runs just fine without.
Yesnt. I certainly played games on school pcs (Like HL2, Hotline Miami 2. Other students played Binding of Isaac and other smaller or rogue-like) and only with executables I got from Steam.
That may have been earlier than Steam's DRM. Nowadays you need to copy a steam emulator (a few DLLs) into the executables folder as well before sharing.