trslim

joined 1 year ago
[–] [email protected] 2 points 1 month ago

Berserk 1997. Berserk is my favorite thing of all time, but it is deff not for the faint hearted.

Highly recommend the manga too. Its a bit different, but same atmosphere and general story. It has more context as 1997 was only designed for one season, so it cut out a lot of things that would have become important later on.

[–] [email protected] 9 points 3 months ago

I think it would officially be lobbying, or, in laymans terms, bribery.

[–] [email protected] 5 points 4 months ago

I am a Jedi, like my father before me you peice of shit.

[–] [email protected] 17 points 5 months ago (2 children)

I cant believe im actually supporting the sentence "buy a mac" but its far far better than what ever microsoft is doing, and if you arent computer literate enough to install linux, its a decent alternative to windows.

[–] [email protected] 1 points 5 months ago

For me, MGS1. The tone of the game is really helped by its limited detail. It has the dark and serious mood throughout the game that just permeates this looming threat that is Metal Gear and the mysterious Foxhound unit. I think Twin Snakes doesn't look nearly as memorable or unique as MGS1 and I think a modern remake would lose a lot of the tone and atmosphere that the original had.

Oh and the artwork for MGS1 is just so incredibly good.

[–] [email protected] 7 points 5 months ago (1 children)

Wow, AI really will kill us, just not in the way anyone imagined

[–] [email protected] 2 points 5 months ago

I enjoy teamspeak solely for Arma 3 ARCE and TFAR

[–] [email protected] 13 points 7 months ago (1 children)

Event Horizon. I couldn't sleep for days as an 11 year old! Love it now, but man, way too scary.

[–] [email protected] 3 points 7 months ago

I have two and i would have to flip a coin.

1: Make a First Person Investigative Horror game with Xcom style mechanics. You travel all around the world investigating anomolies, recovering artifacts, and occasionally have action levels where you have to eliminate a cult or something like that. I'd like to use a Call of Cthulhu style stat system with some changes, where you never really increase your base stats, but your skills can increase. I'd want cybernetic enhancements to allow for actual increases to survivability and combat. Idk, I think it would be really awesome.

2: I want to make a space game like Elite Dangerous but with the ability to use RTS elements to make empires. Somethin like Mount and Blade with X4 and Eve Online, but with the actual scale of ED. Landing on a planet and taking a settlement to gain some control, buiding fleets and stations to solidify that control, negotiating with other empires and factions, and building armies for ground invasions on highly populated worlds. I just really want to start out with like a single ship or a tiny middle of nowhere station or settlement and grow a huge empire from it. And like early on, you would have stuff you think is powerful, but then you encounter actual military ships and they wipe the floor with you, so have to do more hit and run tactics before facing them head on. And maybe empires could have different tech levels, so a pirate gang has mostly civi ships with guns while a small size democracy has medium tech military units with some civi support ships and autocratic empires have huge capital ships, capable of glassing planets. And later on, you start getting attacked by things from the deep void like Reavers from Firefly and later Chaos demons from Warhammer. Maybe you know the Chaos demons exist and you need to build a powerful empire if you have any chance to survive.

And ship interiors, at least like X4.

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