You could also call it a shopping plaza, either in a line or 2 (or possibly 3) sides along its parking lot.
Also bundled with those giant signs that list every store in the plaza.
You could also call it a shopping plaza, either in a line or 2 (or possibly 3) sides along its parking lot.
Also bundled with those giant signs that list every store in the plaza.
When that older DX game port was released, I think it took like 3 or 4 days for them to take it down. Probably even like a ~~patch~~ stomp tuesday situation when the interns hand off the script detections off to the lawyers.
It might take a bit longer if people stopped using sites like Youtube and Github, and tried not to include trademarked terms (or super-identifiable audiovisual content) anywhere.
The bigger issue IMO would be that not everyone has quality sleep, so they might not have a long uninterrupted time in REM to properly dream.
Personally even when I'm in the right state to experience dreams (the type that I do remember) they usually aren't very vivid, for the above reason or possibly something else. I also have aphantasia so it may be related (or other brain/life stuff). Once I did have a colorful-yet-still(ish) dream related to then-recent photography.
Long enough to accept it. Lots of reasons that ultimately add up to being an inadequate person, but also no transportation/income in a semi-rural area (also health/personality issues) so I'm a shut-in and thus don't ever meet people. That said, even in school/college it's not like I ever really made strong connections with people, romantic or otherwise. Non-religious in USA (esp. given rural) certainly doesn't (and more so didn't) help with a dating pool either.
And even if none of those were issues, I'm just not that interesting. I suspect the people who might like to be around me are probably also in their house more-often-than-not, and not within any distance/likelihood of meeting.
Huh, I'm using technology as an escape from woodworking. Lack of space/tools and a few times when I tried to do something the wood was too seasoned (last thing I tried was whittling hoping to do it in my room anytime and not have dust as an issue, cheap folding knife probably didn't help)
Well not fully true on the escape part, I just drop things really easy when I run into issues like that. Well that and I haven't done anything noteworthy with technology or woodworking.
I just checked, apparently we have a ~16 gallon can (15 7/8ths*) and use 33gal bags. It doesn't seem that much bigger (bc volume) but an overfilled bag will still have room in it when removed (it's useful for last-minute additions on garbage day).
I don't know if you need to go this far, but maybe it is why they still fit the can properly with the not-expected-fit orientation like I described to prevent overfilling. 30gal might work, I guess it seems there isn't much choice here though (otherwise I'd say try 5-10gal/~20% higher rather than double).
*= Rubbermaid 3541, "Slim Jim" not cheap for plastic but we've had it for years so I'm not sure if it was that expensive when it was purchased
In my house we have slightly oversized trashbags, have the bag oriented the other way (so when you pull the bag out it does not get stuck*), make sure the drawstring is over the lip, and this depends on the design of your trash-can but just see the picture. Image link for non-Kbin.
*= this is specific to a larger bag in a tapered container. If the orientation matches closely, lifting causes it to expand at the bottom when you lift so you're only lifting the bag at first (also this allows it to get stuck when it's overfilled). Rotated the other way it cannot expand fully until it is out of the container.
Being serious, I'm not sure how you eat enough bread to cause this unless you have some sort of stomach-related-issue or gluten intolerance or something. Unless you just eat way too much bread and then mix it with something that it reacts with?
My point is, going by the language in what you linked, the manufacturer you went with sells neither electronic devices nor devices that facilitate the use of any liquids/oils. So it does seem like their dumb policy/cautiousness not them being forced, though I am not a lawyer. Even being strict, if there was a device they sold that fell under the law I think it'd be the torches, as you said if someone has a lighter and material+paper or anything else that's all that's needed for smoking.
I was pointing out another manufacturer (quite popular/known and they only do electronic stuff, but AFAIK nothing for liquid/oils) and they have not bothered with this policy at all. They do allow the customer to request a signature check, but that's all I see.
I saw that after posting. I'm not sure if the shipping law depends on the product but I got an Extreme Q from Arizer years ago and just checked: there is no mention of a required signature (though being a desktop unit and twice the price, it is a different product).
So maybe you could've just bought from somewhere else, assuming this is the seller being overly cautious and not a wide-sweeping law.
I think it would just burn the tobacco rather than vaporizing it
I mean if the temperature is set low enough (also convection) it should prevent combustion(/harmful byproducts) for most materials. Like under 200C especially.
Although I'm not sure vaporizing tobacco intended for smoking would taste all that great and smokers generally don't seem to care anyway. Sounds gross to me, then again so does nicotine in general.
The PS2 version looks great after upping the internal res (not sure how much other stuff like filtering/other technicals has an effect). I haven't compared it, but like most remasters I'm going to just say the data bloat is probably not worth potential fidelity improvements. That and I'd guess any design issues are still baked in, thus similar experience.
EDIT: In Okami's case I don't know if the data size is due to uncompressed files or just due to higher-res pre-rendered videos, but either seems wasteful to me. What is live-rendered and what is pre-rendered just seems arbitrary to me, I'd get if it weren't viable on older hardware but you'd think a remaster could handle it mostly in-engine.