this post was submitted on 10 Nov 2023
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[–] [email protected] 144 points 1 year ago* (last edited 1 year ago) (6 children)

I know storage is cheap, but nearly half a terabyte? I'm already giving any game the side eye if it takes more than 50G of space on a disk, let alone nearly 10x that.

[–] [email protected] 52 points 1 year ago (5 children)

Just wait for the cracked version, they often reduce the size while they are at it.

[–] [email protected] 47 points 1 year ago (5 children)
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[–] [email protected] 32 points 1 year ago (2 children)

storage is cheap

My guy, if you talk about slow ass HDDs then yes, but games have become so large that you have to have a SSD at least to have enough read speed for reasonable loading time for shaders, textures, etc.

[–] [email protected] 16 points 1 year ago (4 children)

SSDs are at a good price right now too, but that will probably soon change

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[–] [email protected] 25 points 1 year ago* (last edited 1 year ago) (1 children)

Each main cod is 150gb now

Downloaded dmz for some friends on pc it's 68 so consoles probably see 75-80 if not more

This is BEFORE the fact that On console, each game demands its own space to unpack the entire thing when it tries to update. So on PS5 not only is the game 150gb, but you need 150 free space to update meaning the game is functionally a "ghost" 300gb (I uninstalled cold war over this shit, I don't have time or room on a console for that fucking nonsense)

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[–] [email protected] 23 points 1 year ago

You'd think, thanks to removing HDDs, we'd no longer need file duplicates (because physics) and games get smaller again. But then you get unoptimized 4k textures and huge language packs for the 10000 hours of cutscenes, which you all have to always download. sigh

[–] [email protected] 10 points 1 year ago (1 children)

An order of magnitude more. It's nearly half a terabyte.

[–] [email protected] 10 points 1 year ago (1 children)

Yeah whoops, brain said terabyte but fingers said gigabyte.

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[–] [email protected] 77 points 1 year ago (11 children)

I FUCKING LOVE DEEP ROCK GALACTIC!

FOR SUCH A SMALL PRICE AND ONLY 5GB OF SPACE REQUIRED YOU GET INSANE AMOUNTS OF CONTENT AND FUN!

[–] [email protected] 39 points 1 year ago* (last edited 1 year ago) (1 children)

Khassaki: HI EVERYBODY!!!!!!!!!!

Judge-Mental: try pressing the the Caps Lock key

Khassaki: O THANKS!!! ITS SO MUCH EASIER TO WRITE NOW!!!!!!!

Judge-Mental: fuck me

[–] [email protected] 11 points 1 year ago (1 children)

😂 Is that from bash.org?

[–] [email protected] 10 points 1 year ago (3 children)

Yeah, it is. I was going to link directly, but sadly it just spins until it times out :(

End of an era.

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[–] [email protected] 15 points 1 year ago

WE'RE RICH!

[–] [email protected] 13 points 1 year ago (1 children)
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[–] [email protected] 53 points 1 year ago (2 children)

No, I can't believe you. I don't want to believe you. A +400GB game, come on. Seriously.

[–] [email protected] 32 points 1 year ago (1 children)

On console: Mw2 150gb warzone2 115gb Mw2s "cod hq" for launching games 50gb (the only mandatory one) Mw3 seems to be about 190 looking at articles. (For campaign, zombies and warzone)

They're starting to obfuscate where each thing comes from now with the Cod HQ Launcher to play off the size of the games. As well as let you delete components like zombies and campaign to "save space" that they hoarded.

[–] [email protected] 15 points 1 year ago* (last edited 1 year ago) (1 children)

Your consile is a whole CoD machine now, only by accident, not that someone intended to do so

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[–] [email protected] 21 points 1 year ago (4 children)

ARK survival evolved with all its DLCs is ~450 :')

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[–] [email protected] 50 points 1 year ago (3 children)

I don't get why modern AAA refuses to compress / distribute lower storage requirement assets.

[–] [email protected] 21 points 1 year ago (3 children)

It's hard and it particularly slows down the asset production process which is already a disproportionately slow and expensive part of development. Way easier to let the artists go apeshit exporting everything at 8k and a billion polygons because storage is cheap in a production environment.

Compression could help in theory, but then you'd have to decompress assets on the fly which takes a significant amount of processing power. The industry is trying to reduce the latency of getting assets into memory, compression would be moving the other way from that.

If you're conspiratorially minded then you might also conclude that it's to prevent people from having another major live service game installed on base model consoles, making you more likely to keep playing the one you've already installed. A kind of walled garden effect.

[–] [email protected] 12 points 1 year ago (4 children)

I mean I get that decompression can be expensive, but there's nothing stopping them from having a base version of the game with smaller lower quality assets and allowing players that want to download the huge assets do so with a free dlc. Many games have done this in the past.

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[–] [email protected] 14 points 1 year ago (1 children)

Requires effort. Also I'm thoroughly convinced hardware and software companies do it on purpose.

It's like the whole wearing Nike as your sponsor, the devs are paid to make it badly optimized so customers are encouraged to buy new tech.

[–] [email protected] 13 points 1 year ago

Yeah, that's a fairly harmless conspiracy to believe, I'm in.

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[–] [email protected] 48 points 1 year ago (1 children)

Meanwhile, I'm playing an indie game that's less than a gig and enjoying it. But I'm not much for fps games.

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[–] [email protected] 43 points 1 year ago* (last edited 1 year ago) (6 children)

Better hardware make gamedevs more lazy, remember when they managed to squeeze a game with 3d+music into a CD? (Lego island) now 100+GB for a below average and unfinished game, back then if you have mid even low end PC you can still enjoy most if not all the games (1990-2009) ever released now devs just know everyone have high end PC to play their 10 minutes games before you got board and play solitaire instead

[–] [email protected] 24 points 1 year ago (2 children)

remember when they managed to squeeze a game with 3d+music into a CD? (Lego island)

Back then a CD had about as much storage as your entire hard drive. Also, lego island isn't really a AAA game. A AAA game from 1997 would be something like final fantasy 7, which came on two whole CDs. Drive capacity hit a boom around the 2000s and 2010s, and only recently have AAA games been catching up.

People always want to blame this shit on game developers being lazy, and they're not wrong that a lot of AAA games are bug ridden messes designed to please shareholders. But games are getting more and more complex, and these developers are being forced to work under strict time constraints.

That doesn't mean there isn't room to improve. Maybe offering different download options depending on your storage needs should become a common practice (iirc some games used to do that back when internet bandwidth was limited).

[–] [email protected] 15 points 1 year ago (3 children)

Final fantasy 7 was 3 CD on PlayStation and 4 CD-ROMs for the windows version.

I know, I was there.

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[–] [email protected] 36 points 1 year ago* (last edited 1 year ago) (6 children)

Games which needs a NASA computer and a half Google server to play it with more than 15 FPS are not necesarly better as some 15 years old games for Win XP, they only have somewhat better graphics.

Remembering old Games, like Black Messiah or Tomb Rider from 2013, which work at >30-50 FPS with a few Gigs HD and less than 4 Gigs RAM, apart of having very good graphics.

New games often also are badly optimized, needing way more min sys specs as needed for the quality they offer.

Someone remember the game kkrieger? A short 3D FPS in a single file with only 96 KB, that is art. It can still be downloaded (abandonware, Windows)

[–] [email protected] 11 points 1 year ago (2 children)

War Thunder coming in being an 11 years old game and still needing a NASA computer to run with graphics that look like the PS2 era.

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[–] [email protected] 32 points 1 year ago (2 children)

They legitimately don't even try optimizing anymore.

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[–] [email protected] 28 points 1 year ago (2 children)

I swear ark survival evolved is a fucking zip bomb. There is no way that game is 350gb and has been for years. I had to install it on a second drive.

[–] [email protected] 24 points 1 year ago

I looked at some of the files in that game and experienced severe pain. Did you know the audio log objects take up like 7gb because the assets are copied in their entirety for each notebook page. So instead of sharing textures for the parts of the notebook each page has its own complete book material in unnecessary resolution. Also pretty sure the audio could be squished down more. Anyway that's just one small part of it. The maps are insanely big in terms of disk size.

[–] [email protected] 10 points 1 year ago

Studio Wildcard later identified SDE Inc. as its parent company. SDE Inc. has been described as an affiliate of Snail Games USA, the American branch of the Chinese video game company Snail Games.

Can't blame Western developers on this one.

[–] [email protected] 28 points 1 year ago (1 children)

Because it's the only game your console will have with the shitass packing they do

[–] [email protected] 29 points 1 year ago (2 children)

It’s getting 100% intentional. I find it ironic when CoD used to be known for being a fairly storage conscious game and now it’s this monstrosity we see before us. Glorified $70 DLC that takes up MORE space than the game it was made for

[–] [email protected] 22 points 1 year ago* (last edited 1 year ago) (1 children)

Why delete unused code and assets or optimize anything when your player base built their personality around your game? They will buy a 3rd SSD at the same time they buy the same game for the 4th time.

[–] [email protected] 10 points 1 year ago (1 children)

What do you mean unused code, there are 3 complete unused games in there.

Download >100Gb = 5 maps, obviously

[–] [email protected] 10 points 1 year ago

Of course, everyone knows you start development of a new game from the code base of the previous, but you aren't allowed to change or delete any of the old code, you need to copy paste the functions and append a version number. It's called version control.

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[–] [email protected] 22 points 1 year ago

Why in the ungodly flying fuck fallen from hooker heavens is this game half a terabyte??

[–] [email protected] 22 points 1 year ago (1 children)

410.13 GB? ARE YOU SERIOUS?

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[–] [email protected] 20 points 1 year ago

Ark: Survival Evolved is a Chinese developer. It's the worst offender so far as I know.

[–] [email protected] 15 points 1 year ago

that space required is bigger than my games collection and downloads and the family photos combined

[–] [email protected] 15 points 1 year ago (7 children)

When do people stop buying games based off their disk size? 100gb is my limit after that IDC what game it is or how good I'm not getting it. Mark my words if we dont tell these game devs to fuck off with huge sizes or at least get them to make lighter versions without 4k textures and compress the audio or something then we will see 1tb games soon enough

[–] [email protected] 17 points 1 year ago (2 children)

This is what happens man. I started computer gaming with Rocky's Boots (90kb), Tie Fighter (13mb), Doom (2.39mb), Wing Commander (5.1mb).

I had this same reaction when I saw a game that was 100mb, then 500mb (THAT'S HALF A GIG!), then a full 1 GB!

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[–] [email protected] 13 points 1 year ago

I thought this was a joke at first.

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