this post was submitted on 06 Mar 2024
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Blender (slrpnk.net)
submitted 8 months ago* (last edited 8 months ago) by [email protected] to c/[email protected]
 

I mean seriously, I would never expect so much functionality even from a paid proprietary software. This is truly amazing.

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[–] [email protected] 127 points 8 months ago

The mistake was thinking that paid, proprietary software fundamentally = more functionality.

[–] [email protected] 85 points 8 months ago (1 children)

blender is truly incredible fr tho

[–] [email protected] 22 points 8 months ago

waiting for the day when blender becomes an operating system tbh

[–] [email protected] 52 points 8 months ago (2 children)

If it helps Blender is basically 3D vim, so if you can master vim you will gain an understanding of how to use blender.

[–] [email protected] 53 points 8 months ago (1 children)

Well, exiting Blender is much easier.

[–] [email protected] 60 points 8 months ago (1 children)

People often ask how to exit vim, but nobody ever asks why you would want to do that.

[–] [email protected] 25 points 8 months ago

Can confirm. Vim is my operating system.

[–] [email protected] 19 points 8 months ago (1 children)

Don't you go giving me ideas for a new esoteric programming language.

[–] [email protected] 7 points 8 months ago* (last edited 8 months ago) (1 children)

I’d love a programming language where every statement must be a haiku but every word has to be a dictionary word.

You could integrate an llm into the compiler to ensure they’re all grammatically correct

[–] [email protected] 2 points 8 months ago

A compiler that uses an LLM to function mostly off of vibes. That's... An idea you've had, for sure.

[–] [email protected] 35 points 8 months ago

wait until you discover it's a video editor too

[–] [email protected] 17 points 8 months ago (1 children)

I feel the same learning Godot, very polished for the most part

[–] [email protected] 2 points 7 months ago

One of my favourite things about godot is that the godot editor is itself a godot project made with godot (using c++).

[–] [email protected] 16 points 8 months ago

Blender is such a great piece of software. I have been having a blast learning it!

[–] [email protected] 8 points 8 months ago

The coolest things is, it got a video editor

[–] [email protected] 5 points 8 months ago (1 children)

It would be so cool if they added a thing where you can use videos from different persectives to do 3d bones

[–] [email protected] 1 points 8 months ago

Why not rerender from each camera (switching between renders)?

[–] [email protected] 4 points 8 months ago* (last edited 8 months ago)

Then use openscad. It's way easier 😉

(It is quite funny to see this post get thumbs-up from the "oh openscad sounds neat, I'll have to check that out" crowd, and later see the thumbs-down rolling around like "nope. nope. Did not like that one bit.")

[–] [email protected] 0 points 8 months ago

that's why you use zbrush

[–] [email protected] -2 points 8 months ago

I know I shouldn't dunk on free software. But I have never been frustrated by a software before like I was with blender. Everything seems half developed. And I always need hacks I never knew I needed to complete the smallest of projects. Modeling tools are half finished.

Like try to snap the knife tool to the midpoint of an edge? no luck. Try to constrain the knife direction to one of the vertex directions ? No luck. Try to make the curve profile width consistent in 3d? no luck . do proper precision modeling ? Impossible . snapping in unreliable half of the time. and on and on and on .

I am very grateful for the free software and the devs hard work. I bet trying to make blender do many things at once keeps it in a state with many unfinished tools .