this post was submitted on 17 Dec 2023
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[–] [email protected] 137 points 10 months ago (3 children)

You don't, you just release it as is and call it Early Access

[–] [email protected] 42 points 10 months ago (1 children)
[–] [email protected] 13 points 10 months ago

"Quadriple A game right here bois 12/10"

[–] [email protected] 31 points 10 months ago (1 children)

Just make sure the ingame store is functional so you can sell more add-ons to your vaporware - star citizen is the most profitable video game to ever not be released.

[–] [email protected] 22 points 10 months ago (1 children)

Don’t forget to shut down your studio days later!

[–] [email protected] 24 points 10 months ago (1 children)

“Due the global economic circumstances, we were forced to make the incredibly tough decision to say good bye to one of our staff members, cutting down the work force by 100%”

[–] [email protected] 4 points 10 months ago

Any resigning version of this?

[–] [email protected] 55 points 10 months ago (1 children)

This is why modding games is great. Most of the hard engine and framework stuff is already done for you, so you get to focus on content creation (the "fun" part).

Still difficult, but it requires a fraction of the time and effort that making a game from scratch would take.

[–] [email protected] 8 points 10 months ago

weird. for me, the "hard engine and framework stuff" is the fun part, while the content creation is not boring, but just very hard for me :P

[–] [email protected] 33 points 10 months ago (1 children)

The third half is always the hardest

[–] [email protected] 6 points 10 months ago (1 children)

The fourth half is pretty easy though.

[–] [email protected] 4 points 10 months ago

That's only because the fifth half usually is as difficult as two halfs at once.

[–] [email protected] 33 points 10 months ago (3 children)

I'm so glad I made games as a hobby before I got anywhere close to graduating. Killed that dream real fast. It felt like shit having to play your own game so many times the game lost all meaning and it was hard to gauge if it was even fun anymore.

[–] [email protected] 15 points 10 months ago* (last edited 10 months ago) (2 children)

Reminds me of learning to play a piece of music you love. By the time you master it, it seems all the magic has disappeared.

[–] [email protected] 7 points 10 months ago (2 children)

I tried to teach myself piano. I actually enjoyed it when I was learning it, however I was really enjoying the progress I was making and less about the music I was playing. I wonder though if you get really good with music, you can probably learn and play new pieces much more quickly so maybe the magic won't fade as quickly.

[–] [email protected] 3 points 10 months ago

I think you appreciate the piece in a different way, it's less magic and more knowledge.

[–] [email protected] 2 points 10 months ago* (last edited 10 months ago)

Game making professionally is more like going all the way to playing a full piano concerto to a paying audience.

Sure you start by learning to play the piano, which is fun, but you also have to compose several pieces that people will like enough that they'll pay to hear them, organise the concert, learn the specifics of public performance and so on.

The cycles were the pieces you compose are shit because they're limited by your limited piano playing knowledge so you go back to learning some more only to find out you learned it all wrong hence your current technique will never be good enough so you have to relearn a lot of what you thought you already knew, is not fun and the having to learn everything else needed to organise the concert because you have to make the whole thing generate $$$ even though all that you really wanted was to play the piano, is also not fun.

For somebody working in a large game company, it's the difference between a hobby and a job, whilst for somebody doing indie game development it's the difference between a hobby and a business.

[–] [email protected] 2 points 10 months ago (1 children)

Is that the same effect like playing a piece you love over and over and suddenly you can't hear it anymore?

[–] [email protected] 4 points 10 months ago* (last edited 10 months ago)

I think it's even stronger, because sometimes you'll repeat the same 10 seconds a thousand time to master it until you feel like jumping out of the window.

[–] [email protected] 12 points 10 months ago (1 children)

I did something similar. I would get about as far as writing the interesting mechanic/game logic and then give up.

[–] [email protected] 2 points 10 months ago

So you succeeded in prototyping?

[–] [email protected] 6 points 10 months ago (1 children)

I’m also glad I did it as a hobby before I started viewing software development as a job. No code from me if there’s no money on the table.

[–] [email protected] 7 points 10 months ago (1 children)

Oh I actually love programming. I just hated writing games it turned out lmao. I love front-end development especially.

[–] [email protected] 2 points 10 months ago (1 children)

This. I started with 2d browser games. Turns out that was way too much work for me and landed in front end. I'm totally enjoying it now

[–] [email protected] 1 points 10 months ago (1 children)

Interestingly it's becoming more common to use front end technologies like React in AAA games, for things like in-game menus, and development tools.

[–] [email protected] 1 points 7 months ago

Don't tempt me

[–] [email protected] 17 points 10 months ago (1 children)

Just release unfinished DLC for $35, release a "definitive version" even though that was only the first half of the DLC, release the even more unfinished second half of the DLC and still leave a bunch of shit from the base game unexplained. Yeah I'm still salty about something, how'd you know?

[–] [email protected] 2 points 10 months ago (1 children)

This sounds like Destiny but I'm not sure.

[–] [email protected] 3 points 10 months ago

It's Pokemon

[–] [email protected] 8 points 10 months ago

This is why you just change jobs every three years.

[–] [email protected] 4 points 10 months ago

Spend 42 hours making a professional quality message queue and entity component system then shelve the project because you got bored.

[–] [email protected] 3 points 10 months ago* (last edited 10 months ago)