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This is literally impossible in video games. Did you actually expect something like this?
With the way generative AI is progressing, I wouldn't say it's impossible.
I don't know why you're getting downvoted. Generative AI and multi-model AI may very likely change dialogue trees with characters, giving infinite possibilities for interaction.
And if they can implement AI into building quest lines, there's no end to the amount of things to do.
If you had infinite possibilities for interactions, then you would have an infinite number of outcomes that would require the game to do something it doesn't have code or assets for. You would have to funnel the infinite possibilities of the conversation back down to the handful of options that feed into the planned game, which would have infinite ways of being awkward and making no sense.
This might be possible for an AI driven text adventure game I guess, but I can't imagine it would be good... Or bad, or interesting, or anything at all because the artistry would be non existent