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Balders Gate 3.
I really hate conversation trees. In a TTRPG you come up with any solution, and the GM will adjudicate it. In BG3, you have a couple of options in each scene. Not at all surprising, given that it's just a fancy choose your own adventure, but still, I'd forgotten how confining it feels.
I tried to return it, but I'd started the game and then gone off to do something else, which had pushed me an hour or two out of the return window.
This is literally impossible in video games. Did you actually expect something like this?
I was expecting more variety in options. Most of the dialogues only had a couple of branches, and they weren't ones I would choose in a TTRPG.
With the way generative AI is progressing, I wouldn't say it's impossible.
I don't know why you're getting downvoted. Generative AI and multi-model AI may very likely change dialogue trees with characters, giving infinite possibilities for interaction.
And if they can implement AI into building quest lines, there's no end to the amount of things to do.
Even if the dialog was infinitely customizable via an LLM, that doesn't come close to what can happen in a real TTRPG.
You would need a system that can generate all new 3d assets, put them together in the engine, script up behaviors, and do all of this on the fly. And what happens when someone tries to do something that cannot be done in the game engine?
None of this will be possible in the next 10 years, or probably much, much longer.
His comment is in future tense, so... Yeah, welcome to 1 comment ago.
If you had infinite possibilities for interactions, then you would have an infinite number of outcomes that would require the game to do something it doesn't have code or assets for. You would have to funnel the infinite possibilities of the conversation back down to the handful of options that feed into the planned game, which would have infinite ways of being awkward and making no sense.
This might be possible for an AI driven text adventure game I guess, but I can't imagine it would be good... Or bad, or interesting, or anything at all because the artistry would be non existent
Isn’t that pretty much every RPG ever though? Almost all of them have illusion of choice and majority of the time, it doesn’t matter. I will agree with the constricting feeling of BG3, though for me that comes less from dialogue and more from the lack of build variety (which might just be me being really used to 3.5e and not 5e).
Funnily enough, the best game that shows reactivity to your choices isn’t even an RPG, it’s a very fancy CYOA - Detroit: Become Human.
I love BG3 but I will agree that the dialogue options sometimes seem pretty restrictive, or just come out of nowhere, but that's pretty much par for the course for RPGs.
What I really wish they had was more options for relationships, because it's a little annoying how getting into any character's good graces immediately means they're trying to fuck you. I wanna tell Gale that I just wanna be best bros without having to break his poor heart to do so.
And why is Shadowheart so possessive? Sure, I wanna see where that goes, but I also really want to get into Karlach's pants as well as find out how much of a freak in the sheets Halsin is. Why can't we just be one big bisexual polycule? That sounds like it'd be really hot.
You could try getting into a relationship with someone and then spend all your time with the people you actually want to be friends with? You don't get any special cutscenes, true, but after Lae'zel basically threw herself at me because I helped her get through act 1 without fighting the Githyanki patrol I ended up getting way more points with Shadowheart and Halsin.
As far as I know, yes. I almost never play them, but I'm on a D&D kick and I got carried away.