this post was submitted on 24 Jan 2024
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Who would've thought? This isn’t going to fly with the EU.

Article 5.3 of the Digital Markets Act (DMA): "The gatekeeper shall not prevent business users from offering the same products or services to end users through third-party online intermediation services or through their own direct online sales channel at prices or conditions that are different from those offered through the online intermediation services of the gatekeeper."

Friendly reminder that you can sideload apps without jailbreaking or paying for a dev account using TrollStore, which utilises core trust bugs to bypass/spoof some app validation keys, on a iPhone XR or newer on iOS 14.0 up to 16.6.1. (ANY version for iPhone X and older)

Install guide: Trollstore

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[–] [email protected] 239 points 9 months ago (6 children)

Top comment by Chris (@[email protected]) Liked by 7 people

I think all these changes that the EU is doing really only benefit large development firms like Spotify and Epic at the expense of the smaller developers. EU is adding additional regulations and requirements from Apple which smaller developers and indie developers will now have to comply with which will act as barriers to entry for some. That’s bad for competition…which I think was ultimately the goal for Epic and Spotify.

I love this braindead take regurgitated again and again and again. The DMA specifically does not apply to anyone smaller than a big monopolistic company. Apple barely made the cut themselves. The whole regulation is about forcing six companies - the Act only applies to them at all - to open up their walled gardens because they are strangling their respective markets and killing innovation, consumer choice and competition.

[–] [email protected] 121 points 9 months ago (4 children)

That is hilarious that they expect iOS users to pay a fee to sideload apps. Like comically evil.

[–] [email protected] 83 points 9 months ago (1 children)

I don't pay anything to side load apps on my phone.

Probably bc I switched to Android.:-)

And I am never ever going back!

[–] [email protected] 24 points 9 months ago (2 children)

It's not the users they're charging, it's the developers. Instead of having to pay 30%, they're asking for 27% if they're selling their app side loaded.

Defeating the whole purpose.

[–] [email protected] 18 points 9 months ago

Those numbers are from using outside payment methods and not side loading.

[–] [email protected] 1 points 9 months ago

And developers move the cost to users by increasing price on ios

[–] [email protected] 16 points 9 months ago (2 children)

This was how it worked for years for developers. First step of testing your app on an iOS device you have is to pay Apple a developer fee. This has been a thing even back in iOS 3 times.

[–] [email protected] 5 points 9 months ago (1 children)

Is it just a one time fee? And what were you paying for, testing to see if it qualified for the app store?

Seems like sideloading would be a different path and goal unless Apple is trying to retain control of that too. To me a lot of the point of users sideloading is to load whatever they want, not what the corporation that made the OS will allow.

[–] [email protected] 8 points 9 months ago

Its $100/year for sideloading an infinite amount of alls that don't disappear. If you don't pay, you can only sideload up to 3 at a time and they will disappear after a week

[–] [email protected] 1 points 9 months ago (1 children)

I don’t think that’s true at present. You can do it with the free account to sign builds for your own devices. If you need to run a build on a device that isn’t your own, you’ll need a developer account to get a certificate to sign your builds. It’s not great but you don’t have to pay to test your own app out on your own devices.

[–] [email protected] 4 points 9 months ago

You can only test 3 apps at a time and they disappear after a week. It doesn't matter if the device is yours or not.

[–] [email protected] 6 points 9 months ago

But not at all surprising.

[–] [email protected] 10 points 9 months ago (2 children)

The only way it could work out badly for smaller software developers is if companies like Apple decide to recover their losses by charging heavily for development tools and resources.

If they can’t have walls around app distribution they might try and put them around app development instead.

[–] [email protected] 17 points 9 months ago (1 children)

They've been doing that since the beginning. You need a "developer license" in order to publish an app. Back in the day it was like $50 a year I think, but I haven't done ios dev in about a decade so I don't know if that's changed.

[–] [email protected] 8 points 9 months ago

A developer account is $100/year right now

[–] [email protected] 1 points 9 months ago (1 children)

App developers add value to their platform, any wall erected there would be torn down in moments. It would be biting the hand that feeds

[–] [email protected] 4 points 9 months ago

It's North Korea in the Apple world.

[–] [email protected] 9 points 9 months ago (2 children)

You are both correct. They do stop things that would be ok, on say, a windows machine. For example, intercepting text messages at the system level. It prevents a lot of mischief but also stops legitimate software.

But we can already look at the Android market for guidance on what will happen. Few Android users venture out of the official store. It will take a large company with must-have apps to get people to go to another marketplace. Like Steam, Epic, or Facebook. Companies that either want to keep their cut or want to collect data to sell. This will likely not matter at all for small developers. They don’t have the clout.

[–] [email protected] 3 points 9 months ago

There is this god-tier unofficial store called f-droid. Installing app from there is always a joy

[–] [email protected] 1 points 9 months ago

There is one aspect people don't really talk about yet, because it is not just about "allowing sideloading". The law says "no self-preferencing". That means that installing an app from for example F-Droid has to take the exact same amount of taps with the exact same UX as installing something from Google Play. Same goes for the App Store. The point is not to allow sideloading, but to erase the word sideloading from the vocabulary of the platform and make it just like Windows in that regard.

This is not just bringing iOS to where Android is, Android is still not compliant yet either. Neither is Windows by the way, because of how they treat Edge.

[–] [email protected] 5 points 9 months ago (1 children)

To be exact, DMA applies to platforms with >45M users in EU

[–] [email protected] 6 points 9 months ago (1 children)

Not even just that, you have to have at least 7.5B EUR turnover or 75B EUR market cap, AND 45M end users AND 10k business users AND keep this up for 3 years.

And even then it's not automatic, you get nominated and get arguments, and only then you have to follow it.

I mentioned the six companies because they are the only ones that this currently applies to, and that will be the case for the foreseeable future as well. And even from them, it's specific products. MacOS is not in scope for example, despite iOS being scoped in.

[–] [email protected] 2 points 9 months ago (1 children)

MacOS is not in scope for example, despite iOS being scoped in.

But is MacOS as much of a walled garden than iOS? Not in the slightest, right? I'm fairly certain you can install random software on MacOS can't you?

[–] [email protected] 2 points 9 months ago

It doesn't matter if it's a walled garden with the DMA. Yes, MacOS is not in scope, because it doesn't have enough users, but Android and Windows totally are.

[–] [email protected] -2 points 9 months ago

I had a user on here tell me the DMA is proof that Valve can't be considered to be in a position of monopoly with Steam because they don't show up on the list of companies concerned... People don't understand what the DMA is at all.