this post was submitted on 24 Jan 2024
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This was how it worked for years for developers. First step of testing your app on an iOS device you have is to pay Apple a developer fee. This has been a thing even back in iOS 3 times.
Is it just a one time fee? And what were you paying for, testing to see if it qualified for the app store?
Seems like sideloading would be a different path and goal unless Apple is trying to retain control of that too. To me a lot of the point of users sideloading is to load whatever they want, not what the corporation that made the OS will allow.
Its $100/year for sideloading an infinite amount of alls that don't disappear. If you don't pay, you can only sideload up to 3 at a time and they will disappear after a week
I don’t think that’s true at present. You can do it with the free account to sign builds for your own devices. If you need to run a build on a device that isn’t your own, you’ll need a developer account to get a certificate to sign your builds. It’s not great but you don’t have to pay to test your own app out on your own devices.
You can only test 3 apps at a time and they disappear after a week. It doesn't matter if the device is yours or not.