this post was submitted on 19 Dec 2023
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Also standardizing hardware. Part of the iPhones success was that developers had to develop for A phone, singular. There were a lot of cool palm programs and whatnot, but having a single hardware set to bug-smash had to be a big part of making the app-market go into hyper drive.
I don't own a single apple product, but credit where credit is due.
Not only for iPhone, but for Mac as well. It's easy to install bsd on a machine when you have access to the best hw engineers and documenters on the planet.
Ahh, no. The window where existed only one iPhone and you could develop for it was very narrow. And then you need not only develop for different hardware, but software as well. Yes, different versions of iOS are different. Source: developers for mobile for three years.
Isn't the problem now just different screen sizes? I thought that, other than that, everything is easily portable from between different iphones, ipads and whatnot
And the iPhone screen size didn’t change until the App Store had been around for 4 years, during which time it became huge. I am not sure why this person is trying to discount what you’re saying.
Screen sizes, presence and size of notches, and available APIs between OS versions.