this post was submitted on 30 Nov 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
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Can they?
I'm an indie game developer (3 years at current company). Here's a brief summary of the anti-piracy/anti-cheat history we did -
Given enough resources anything can be done. I didn't say it was gonna be easy. But I gotta say, probably easier to make "cracked" movies convenient than games.
Why didn't you just encrypt your logs, and make your company the only one to have the key to actually read it? Or is there a risk of someone reading the data in memory before it gets encrypted and written to disk?
Encrypt your logs: exactly what you feared, and someone can just disable the encryption call or edit the key in memory too. Lots of ways to attack it.
If they change the key in memory, then it doesn't matter that you have the other side of the prior asymmetric key.
Yeah I know. I deleted my comment, as I realized I didn't read your comment properly
For any game with online components, the "ideal" way to combat piracy or cheating is with leaving as much stuff on the server side as possible, not unlike an MMO. Anything left to client side validation will be hacked.
Zachtronics games are single-player puzzle games with online scoreboards (a killer feature tbh). They validate your scores by uploading your solution to the server and running it.