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It always amazes me how much professional uses VR/AR has, and what kind of stuff has been created for it by all sorts of industries. Some see it as a failure because the consumer variants have not seen revolutionairy improvements over the past years, but the industry around it is quickly growing. So many companies use it, that the technology doesn't need games to survive.
They probably haven't tried a Quest 3 (overall trade off) or a Vision Pro (resolution and eye tracking, arguably not for consumers though based on the price... but compared to gaming PC + VR kit few years ago I'd say it is comparable) because even though IMHO the biggest revolution has been going from 3DoF to 6DoF recently, just the improvements (resolution, inside-out tracking, hand tracking, BT support with a ton of peripherals, etc) is actually providing an experience different enough that people who had doubt few years ago, say on a Valve Index, are reconsidering "just" based on form factor and thus convenience.