Yes, I'm sure every developer will jump at the chance to develop something for a dying platform.
onlooker
I often use UT, Q3 and CS 1.6 as examples of how long a game can stay active when players are given tools to setup their own servers, as opposed to companies handling multiplayer themselves (and often killing it off in a few years).
Seconding the Blackwell series, with a caveat. The earlier games can be a little rough around the edges, resulting in a few Guide Dang It! moments. Walkthroughs are your friends.
Yeah, single player games are nowhere near dead. If they ever did go the way of the dodo, I would probably stop playing altogether, because for the most part I just don't like multiplayer games.
Thanks!
Dunce here, I don't get the joke. Can somebody explain? Are ceiling lights something ND people don't like?
Ah. I... honestly hadn't noticed. Apologies, OP. Removing previous comment.
I don't know about reproducible builds, but Telegram has a slew of other problems. For example, they advertise that your messages are "heavily encrypted", but this feature is restricted to secret chats which is NOT the default method of communication and they use their own weird-ass algorhythm called ProtoMT instead of one of many existing algorhythms which have been audited and verified. Not to mention you need to give them your phone number to use the app.
I like how the OP's name was censored for their privacy, but not the name of the person responding. Also, what the hell are these people huffing?
Alternate title: CEO with no background in computer science and surface level knowledge of AI weighs in on latest industry buzzword and makes wild predictions.
Nothing to see here.
It's not gonna be easy. It's gonna be really hard, and we're gonna have to work at this every day. But I wanna do that because I want you. I want all of you, forever. You and me. Every day. You piece of shit.