hell yes, Badly Broken Code is such an amazing album
experbia
I was top 0.05% for Battle Tapes. it's good shit. Weight of the World is where it's at, but it's all good.
that sounds great. abstractivus, the machine overlord.
do I have a case against either my institution, the professor who threw it out or OpenAI?
This all seems like such recent technology, I can not imagine this question being very answerable except via the long way: a courtroom. I suspect it would take someone trying in order to set precedent.
I've made a point to learn and understand commonly "mocked" languages. The reasons they're ridiculed for are often very tightly related to the reasons why they're powerful in unique ways.
It's hard to defend some parts of PHP, but it doesn't deserve the hatred it gets. Its standard library is a self-contradictory mess, yes. But it's backwards-compatible with previous language versions to a fairly remarkable degree. This backwards-compatability might seem strange now, but not that long ago, this guarantee meant it could evolve very rapidly as a language and ecosystem without risking losing users to a continual barrage of updates necessary to keep atop of, lest your application fail. I think this is the reason it overtook PERL as the first major "server-side" dynamic website language of choice.
It has that goofy dollar sign variable syntax, yes. I personally think a special syntax for variable access vs function calls is one of the reasons coding beginners found it slightly easier to use - you didn't need to keep so much track of name collisions and stuff. $thing
is always a piece of data, a noun. thing
is always a keyword or function, a verb. You can thing($thing)
, it's OK, they're different. You're verbing a noun.
It could grow fast and be picked up quick, so it's no wonder to me it persists, ever-improving, in the midst of all these extremely popular, extremely modern languages in use today. Wikipedia, Facebook, WordPress, Slack, Etsy, indeed even kbin, the piece of Fediverse software I'm writing this on now.
I went through a Second Life land trading phase quite a few years back. Properties like this were very valuable to advertisers. Because of advertisers, it was possible to be a niche real estate mogul for weird useless little virtual properties like this that could earn you an actual meaningful real-world income. Second Life had (may still have, I've not been back in a while) its own advertising industry and multiple adtech networks. A despicable inevitability of having completely free content creation tools and also an economy that can trade with real money. People trying to sell their creations want people to pay in game currency to get their things, so they can extract the value to real money. They want people to know about their products, so they turn to people who will accept in game currency to blast awareness of their products everywhere. Those advertisers want land, which they need to buy. Probably from another player.
So, the first thing I thought of when I saw this plot was "BILLBOARDS!!!" and I hate it.