?? That doesn't make a game good. That's just artistic choice
AnonTwo
I mean, I won't say everything is better, but it's not exactly as bad as you're saying either.
Sure, 1000s of games are bad. 1000s of games were bad in the 90s and 2000s too. Bugsby 3D was allowed to exist.
OP isn't even able to say games back in the day were good as he has already bashed N64 and Gamecube (lame move btw, Goemon's Great Adventure I still play every year). He's very much just thinking of PS2.
How many people have missed out on Hat In time exactly?
So...you grew up with Ps2 is what i'm hearing.
Can't really work with this without examples. I don't think 3D platformer quality went down but I also think it's always been all over the place.
Like Hat in Time wasn't that long ago.
let's see...got a picture of "3D platformers in past 10 years"
https://libreddit.kylrth.com/img/ad57oxhe2pfa1.png
I'm looking at it and honestly I need examples as to where you think Ps2 beat out this list so blatantly that there's a clear issue.
Wouldn't they just argue you can use developer mode to install the extension? Or is that not available on mobile?
Why would you ever want to risk it getting too cold vs just waiting for a few seconds?
So...it's not an HP printer?
Companies are also a shitshow who defrauds consumers. Especially ISPs. I don't see how this is remotely an argument.
Like it isn't even an argument. ISPs rank highest among the worst companies in the country.
I feel like the fact an ISP can just flatout say that should really scream oligopoly issues. Not just the fact the other company is just as bad, but the fact that they (the competitor) is fully aware that the switch is too costly to do.
Because the audio quality would be really good?
There's already tons of concerts that are done virtual.....
I mean to be fair, if it's been 50 years it's probably becoming a lot more difficult for them to do concerts anyway
That's not moving goalposts, you're just arguing semantics. People generally think of eliminate when they say prevent in this kind of conversation....
If anything if they went "prevention" and not "eliminate" like in your sense...it would be even dumber because it would just make the steamdeck a more restrictive x86-processor computer compared to the systems people were already comparing it to up until it's release
Imagine how it would've gone down if people were saying "Of course you can do that, it's a PC" if people responded with "Yeah, except it's 10x harder to do things you could normally do on PC". They wanted it to be close to how a PC is, it was part of the advertising campaign.
You're...just objectively wrong then. A Hat in Time was one of the best platformers released in the past 10 years, and even if you don't like it you can't base the entire genre on your own opinion.
From what i'm gathering your issue is less that the genre is bad and more that there aren't a lot of "dark, gritty, realistic" platformers...which...there never was.
Like unless PS2 somehow had literally all of them *you haven't given examples other than ratchet and clank) You got Sonic and Mario in early 3D, Banjo Kazooie and DK 64 at the peak of early 3D, conker's bad fur day which is dark but also extremely cartoony...
Then you got platformers like Okami which again...cartoony. Goemon's 3D platformers and thats all cartoon
Like I'm basically trying to say more games in the platformer genre were cartoony than not throughout 3D platformer history and we need more examples of what you really mean
But like you're basically making a claim the entire genre currently is bad over an opinion of something that was never really that common to begin with.
edit: I even tried looking up platformers on PS2 and was greeted with Sly2, Rayman (did that have a 3d platformer?), psyconauts, Spongebob: BFBB
Like great games yeah, but the thing you're basing the entire topic on really seems to be a minority if your issue is a particular art style....