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Roleplaying. Everyone has a "reason" they roleplay and it becomes a tug of war regarding a roleplay's purpose because they almost never mix their intended themes well even if the two things fit together good.
Example: Person A wants to roleplay so they can get a good visual on how a bank robbery scene for their book would play out. Person B wants to roleplay because they have it out for Borrower-sized people. Every time Person A tries to get the subject to change to how a bank robbery might play out, Person B is trying to insert random Minish Cap sized people revealing themselves to be in the bank, and vice versa.
Don't tell this to the people I roleplay with, but it's a darn chore.
I add: reading the rulebooks/ description of the ttrpg world. The rules are dry to read and the flauvor is often vague. Often i read and can't remember the stuff seconds later ๐
What is also boring af are discussions with players, who are no historians, but say "this fantasy setting is sooo authentic middle age!".