this post was submitted on 12 Feb 2024
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[–] [email protected] 36 points 10 months ago* (last edited 10 months ago) (19 children)

Elden Ring.

Waited all year until it was on sale as I thought it might not be my cup of tea, tried not to let my prejudice get the better of me but felt it was such a drag I had to put it down.

It was recommended to me as I like Zelda but it couldn't be further from the things I like about it: innovation, fluid gameplay, freedom, puzzles, multiple ways to tackle enemies.

I don't think it's the difficulty as I play lots of roguelike and bullet hell games. My main gripe is the clunkiness of the combat to the point it's unfair. Like you don't really stand a chance through reactions alone, you have to learn the patterns and hitboxes of enemies so that you know in advance when to react.

Also I kept hearing how good the graphics are but I think they're kinda average although the actual art style is quite nice.

Any suggestions on how I might enjoy it would be much appreciated as I haven't got very far.

[–] [email protected] 5 points 10 months ago (4 children)

I think it sounds to me like it just isn't your thing. What you're describing as a frustration is what I love about Elden Ring, you have to figure out every enemy and learn their patterns in order to succeed so every enemy is like it's own little puzzle to solve. There's no secret to avoid that part of the game besides maybe building INT and just avoiding fights which does not sound fun tbh

[–] [email protected] 4 points 10 months ago (2 children)

This. I think people who enjoy it see every enemy as a puzzle. Even developing your character is a bit of a puzzle, figuring out what stats suit the weapons you like and the play style you're aiming for. Conversely, Zelda is incredibly simple and boring to me. Most of the fights are boop boss on the head 3 times, or throw their own bombs back at them 3 times. The only Zelda I enjoyed was the first one.

[–] [email protected] 2 points 10 months ago

I don't think the bosses are meant to be the puzzles in Zelda, the non-fighting parts of the dungeons are. I'm not really a fan of Zelda games though so I'm not fighting their corner here.

[–] [email protected] 1 points 10 months ago (1 children)

I don't find Elden Ring puzzling, but maybe I haven't played enough. From what I've seen so far it's more trial and error and than figuring stuff out, which I find boring.

Skill trees in general I think are bit of a cop out in most action games, let alone having to decipher them. I'll reach for 4X games like Stellaris or Civ if I want to sit and think about how stats affect outcomes.

Yeah boss battles are usually pretty easy in Zelda, as you say, 3 hits and done most of the time. They're traditionally about getting the player to master the technique or item you've just unlocked. Have you tried running straight to Ganon if BotW or tackling The Depths in TotK though? I don't think either of those tasks could be considered simple.

Surprised you only like the first one, the games are constantly innovating in terms of gameplay and design, but the first is a pretty standard affair. A lot of the time the simplicity is what enables the fun, fluid gameplay as with most games Nintendo put out.

If I want a challenge I'll play online shooters or pretty much any roguelike where when I die I don't come away feeling it was unfair. Tbh I think I just don't enjoy modern action RPGs in general rather than it being a specific Elden Ring criticism. I find they try to cater to lots of mechanics that other games implement better but fully aware that's an unpopular opinion.

[–] [email protected] 2 points 9 months ago

Thanks for taking the time to comment. I have not tried those things in BotW and TotK. I got to the water temple in Ocarina of Time and got bored, which I heard was common - sincerely tried to beat it because my childhood friends love the game and were excited for me to get through it. Played 10 mins of Majora's mask and BotW. Watched a bunch of videos of BotW and the new game of people doing cool stuff with bombs and gliders. Just not for me I guess, but I totally see the appeal of them.

I can definitely see your point about modern action RPGs catering to lots of mechanics that other games do better and the genre is saturated now with different souls-likes that lack any kind of innovation but I guess they are safe to make due to their popularity.

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