this post was submitted on 21 Jan 2024
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Thank you! My main issue is that while I'm familiar with all those algorithms, its usually pretty simple to find how do they work and how to use them for very basic stuff, but its almost impossible to research into actual best practices in how and when to use them, once you are working on moderately complex problem, especially stuff like formations, squad cooperation and more complex behavior (where I.e behavior trees start to have issues once you realize you have tons of interrupt events at almost every node, defeating the point of behavior trees - which can happen if you're using them wrong, but no one usually talks about it at that level).
And I'm also dealing with issue that isn't really mentioned too much, and that is scale. Things like GOAP would probably be infeasible to scale at hundreds of units on the screen, which require and entirely different and way less talked-about algorithms.
I've eventually found what I needed, but I did have to resort to reading through various papers published on the subject, because just googling "efficient squad based AI behavior algorithm" will unfortunately not get you far.
But its possible that I'm just being too harsh, and that the search results were always the same level of depth - only my experience has grown over the years, and such basic solutions are no longer sufficient for my projects, and it makes sense that no-one really has a reason to write blog posts of such depth - you just publish papers and give talks about it.
Aside from the AI related keywords. I'm still salty about what the buzzword did to my search results.