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Fuck. Too many choices bru.
Halo's OG AR, the MA5B has that utilitarian look to it, like the rest of that universe. I like that because it feels realistic in a way (think of the utilitarian designs to the armor and vehicles in Aliens, for example.)
The railguns in Eraser, with their oversized x-ray scopes. Nothing special in retrospect, but I thought they were awesome when I saw the movie in theaters.
Weta Workshop has put out some cool-looking stuff. The Chemrail in Elysium for instance. Although, I think I'm more enamored with the in-universe lore of it. From the fandom page:
Pretty cool actuation! That and the Lightning Gun from Unreal Tournament 2003/2004 are the only two with memorable (lore-wise) firing mechanisms for me. Here's the Lightning Gun's:
Design-wise though, I think Weta's weapons in District 9 were more appealing—more exotic, u noe? E.g., the ARC gun, and the Repeater.
I think the District 9 designs must have influenced the weapon design in the Titanfall franchise too, and I like the weapon designs there as well. The Flatline is maybe my favorite pilot weapon design (not to use though). Charge Rifle is pretty cool too though, with the 'breathing' capacitor banks on the sides. Titan-wise, gotta be Tone's cannon, hands down.
But there's so many more!
All the guns in Elysium where amazing.
Even the rusty old AK was converted to an awesome gun that shoots even more awesome cartridges.
I'm partial to the sub-orbital MANPAD Copley pulls out to shoot down one of the refugee shuttles.
You only had to mention UT2004 to get my attention, design wise, the Lightning gun is great, I like the yellow shell and how the lightning emitter moves between shot, but for actual gameplay, I am definately a flak monkey.
A regular sci-fi gun sommelier.
I want to toss the Type-2 phaser from Star Trek (circa 24th century) as my personal favorite. It has this design which reads as a tool more than a weapon, which I love.