this post was submitted on 18 Dec 2023
100 points (93.9% liked)
Technology
59421 readers
2842 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
wolfenstein 3d: am i a joke to you?
Ha. My wife and I were just talking about that. I though it came out earlier and I was right. Wolfenstein 3D came out in 1992 and Doom came out in 1993. Still, Doom is the one that gets ported to everything. I'm not sure why Doom.
It's just a better game.
well, doom was true 3d, but more importantly, doom had network game, so people have lot of fond memories from those early lan parties.
but it was really wolfenstein, with its pseudo-3d that squeezed maximum possible from the cpu power of the computers back then and... started it all, including the fame of id soft. id soft was responsible for both - after success of wolfenstein, they created doom (and ultimately quake).
Doom wasn't "real" 3d. You actually only move on a 2D surface, although it's "bended". The first real 3D game was Quake (AFAIK).
Doom was “real” 3D in the sense that it displayed proper 3D environments with textures and all. You could go forward and backwards, left and right, and up and down of stairs/elevators. That’s all 3 dimensions.
The player might have technically been confined to a 2D plane, but I would say it’s 3D graphics.
But games with proper 3D movement came much earlier. One example is Elite from 1984, which allowed space flight with full 6 degrees of freedom.
Another example earlier than Quake worthy a mention is Descent from 1995.
Decent is far more 3D than Quake in that it's play area goes in all directions. However I think it gets overlooked because I think it owes as much to flight sims, and those have been 3D for a very long time.
Maze War: "Am I a joke to you?" (1973)
But Wolf3D was the "3D - FPS" which changed the world, and gaming introducing FPS. Carmack glimpsed Ultima in action at a 1990 expo, and saw a new style of game, influencing him in both Wolf3D and then Doom.
Also, ID's first 3D game, which was not FPS, was Hovertank 3D!!
So all the arguments here revolve around if you are talking "3D" or "FPS". 3D has been around since the 70's, however as far as FPS is concerned WOLF 3D takes the title for that.
Wolfenstein 3D wasn't the first FPS. It did lay the groundwork for Doom to explode into popularity and set the standard for PC FPSs for years to come.