this post was submitted on 03 Sep 2023
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[–] [email protected] 54 points 1 year ago (1 children)

I somehow entirely missed the hype around this game and came across it again only accidentally on early release day when looking at some other sale on Steam. Been playing it and it seems fine to me in a vague Skyrim-in-space sort of way, which is all what I was expecting from a Bethesda RPG.

The world seems alive enough and there are plenty of side-quests and amusing / interesting things to discover. Now suddenly I have been coming across a bunch of posts everywhere where the game is supposed to be terrible or something. Still seems fine to me, but maybe I have lower standards after decades of gaming. shrug.

[–] [email protected] 10 points 1 year ago (5 children)

Its fallout 4 in space.

But with a worse interface and a lot more menus that are annoying to navigate.

[–] [email protected] 7 points 1 year ago (2 children)

that's just console first UI design school Bethesda have subscribed to since Skyrim.

[–] [email protected] 5 points 1 year ago

I know, its heavily consolified, but its bad even for bethesda.

[–] [email protected] 1 points 1 year ago

Skyrim

arguably since Oblivion

[–] [email protected] 6 points 1 year ago (1 children)

Honestly this plus "Skyrim-in-space" make me feel pretty confident that this game is going to have staying power just because we know how good the modding community is for bethesda games. Skyrim was panned up front as genre generic fantasy with a pinch of viking magic but has been played continuously for a decade plus because it made for such a good blank slate to add onto. Also I guarantee every current UI issue already has modders working on it. Starfield script extender just dropped and the game hasn't even officially been released

[–] [email protected] 0 points 1 year ago (1 children)

Which really sucks, if you think about it.

Cause you and I both know the only thing that makes Bethesda games big sellers is the fact that anyone that buys them goes "Oh boy, I cant wait for the modders to make it actually interesting/fun/etc"

[–] [email protected] 2 points 1 year ago (1 children)

But at the same time these games are very moddable. Not every game has great mod apis and they suffer for it. It's like would you rather buy a shitty product that breaks easily or a shitty product that breaks easily that you can also fix easily? Clearly the second. That's what Bethesda's games and reputation were (in my mind at least) pre Fallout 76. So no, I don't think it's shitty at all. The community of modders exist because Bethesda made the games moddable, not because the games suck. If the games sucked and weren't moddable then people wouldn't be buying them in the hopes they could mod it.

[–] [email protected] -1 points 1 year ago (1 children)

I'd rather buy a product thats decent, and doesnt rely on waiting 6 months for the community to do all the dev legwork.

[–] [email protected] 1 points 1 year ago (1 children)

Yeah, no shit, that's not the point of the comparison though, goober.

[–] [email protected] -1 points 1 year ago (1 children)

its literally what we've been talking about this entire time.

and please, if you're gonna insult me, at least be more inventive at it than a grandmother from the 1950s

[–] [email protected] 1 points 1 year ago

I'm saying that if the games just totally sucked and couldn't be modded they wouldn't be popular. Being moddable is a good thing that developers should do. When you say you'd rather have a good game that's also moddable when discussing the comparison of bad games that are moddable versus bad games that aren't moddable it comes across silly. Like, yeah, obviously I was a good game that is moddable. I also want a million dollars. We're not just having a discussion about random things we want. I'm pointing out that the fact that the games are moddable is a very good thing about the games and those modding communities wouldn't exist if it was harder to make the mods.

Also, I'm not insulting you. That's why I used a silly word to try and help it sound more light hearted.

[–] [email protected] 4 points 1 year ago

Some mods have attempted to fix the menus.

I'd like to see some complete UI overhauls at some point, but right now I'm using a mod that increases the refresh rate to 120hz from 30 in the menu's

[–] [email protected] 3 points 1 year ago (1 children)

Yeah the interface is awful.

On the other hand, I came across pirates boarding a freighter yesterday. I shot down the pirate ship and boarded the freighter. The gravity generator was malfunctioning so it would sometimes have gravity and sometimes be zero g. There were navigation puzzles, some of which could only be done in normal grav and some in zero-g.

None of the random side content in FO4 is anywhere near that interesting.

[–] [email protected] 1 points 1 year ago (1 children)

You'll be bored by that new radiant by the 10th time you do it.

[–] [email protected] 3 points 1 year ago (1 children)

It'd probably grate on me the second time I do it. Doesn't mean that it's not more interesting than the generic "this settlement needs you to shoot some dudes" FO4 encounter.

[–] [email protected] 2 points 1 year ago

Its more interesting because its the first time you've encountered it. after a year you'll have the same criticisms about starfield radiant quests that you did about fallout 4 radiants.

[–] [email protected] 1 points 1 year ago (1 children)

Fallout 4 is a much better FPS. But Starfield is a much, much better RPG.

[–] [email protected] 1 points 1 year ago

Eh.. I'm not sure I agree with that statement, but to each their own