this post was submitted on 30 Nov 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
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Don't even need Steam deck. The Steam store has put an end to my pirate life over a decade ago.
On multiple occasions, I have found myself rather wait for sale and bought a game on Steam, than receive it for free on Epic store.
I put every single games that I have ever pirated in Steam's wishlist (if it's available). Then slowly buying them one by one when they goes on sale. I'm not rich by any means and it's the least I can do.
It mostly stopped piracy for me, but occasionally I'll want to try a game but not want to support the company, or try a game I know I'll hate just to see what they did.
I also pirated Starfield, which I technically had access to through GamePass, but it couldn't be modded. (I also ended up hating it too.) I'll probably be canceling GamePass though since I've switched to 100% Linux since then, and Windows has made it impossible to use with Linux.
Can you play "Windows only" Steam games on Linux?
Probably a stupid question, sorry.
Super broad generalization, yes.
That's one of the biggest things valve has contributed to for the Linux community, unshitifying gaming on Linux. Proton does an amazingly good job at working on most games. And steam does a great job of making it easier to use proton.
Now there are always a few problem games, mainly ones that use some crazy kernel level anti-cheat (that doesn't work anyways). But if you're curious look at https://www.protondb.com/
Not a dumb question if you haven't been keeping up.
The Steam Deck runs Linux and not Windows by default. (It can be loaded by the user if desired.)
Given their desire for a nearly-console-like experience, they put in a bunch of effort into the Proton compatibility layer to get Windows games to work here. It's not perfect, but it really is a very good experience at this point.
I personally do have a fairly powerful Windows desktop, but the vast majority of my gaming is on Linux on my Steam Deck now.
Yeah, so like everyone else has said, generally yes. There are occasionally issues, but the only issues I've had so far (that see actually issues with the game running and not anti-cheat that just blocks Linux) have been solved by fixes I found on ProtonDB.
Apparently, on average, games actually run even better on Linux. This is due to the combination of a less bloated OS, but also because proton is translating DirectX into Vulkan, and doing it a smart way such that it's actually more efficient usually. So far, it's only GamePass and those few multiplayer games that have fallen short.
Do you happen to know how well this works for old Windows games? We're talking about random indie things that run in little windows and are native to like Win98. A good lotta old doujin games are like this.
I tried Commandos (released in 1998) the other day. It worked nearly flawlessly. I still needed to set my bottle (application for running wine/proton with presets) to run in an older version of Windows compatibility mode I think, but you need to do that in Windows probably too.
(You do need a fan patch to make it run at modern resolutions, but that's not required, and it's needed for windows too.)
Hmm, seems like this is really might be getting to a point where non-viable instances are the exception rather than the rule. At least, I hope that's the case these days.
I'm too busy to switch to Linux at the moment but if I have to it's definitely an option I'm making back-burner plans for.
I did the same thing as you until a few months ago. I had used Linux many years ago, but never fully switched, so I wasn't too worried. Windows has been frustrating me for years now, and one day the search bar showed back up even though I've told it many times to not have it. At that point I decided I was done using an operating system that didn't listen to me and I switched over. It's been an amazing experience. There's only one game that hasn't worked for me so far. I don't remember the name, but it was a beta for a BR style game, and it was only because the anti-cheat hadn't been updated to accept Linux, not because it didn't run.
This sort of behavior (and other nastier things, such as introducing advertising for Microsoft services) is why I don't trust Windows Updates and am increasingly distrustful of Windows being a satisfactory operating system.
Also I'd like it to be less bloated. Sure, fancy bells and whistles are nice to look at, but if I could make things look like Win98 again I totally would. I don't actually need things like transparency or 3D rotation/resizing effects.
You can play most of them with proton, but some multiplayer games are impossible because anti cheats not supporting linux.
You can check your games at protondb if they run well, or have instructions how to run them.
Thanks, this is exactly what I need.
edit: aww, my favorite racing game Dirt Rally 2.0 is not supported, windows only. But Dirt Rally (1) is supported by all 3 OS: windows, mac, and linux, plus support for VR. So somehow the sequel is worse. Is it just a case of lazy devs?
The average playerbase of linux is still under like 2% so its understandable if they stop supporting it.
Also checked on protondb, and looks like runs great if you enable proton-ge, so you might still want to give it a chance
Yes, because of Proton, which is a version of Wine optimized for Steam games. Some games have official compatibility. For the rest, you have to tick a box saying to use Proton even if it hasn't been tested, and 90% of them just work.
I've been doing this exact thing!! and it's refreshing to see this attitude on Lemmy, which generally seems to really really hate giving the creators of the content they consume any money. People here act like they're entitled to free content and piracy is some moral obligation. Piracy is and should be just a little bit shameful. it's not like it's evil or whatever but you're not supposed to be proud of doing it. I pay for the content i spend the most time with whenever I'm financially comfortable enough to do it.
The moral of piracy is hard to define imo. And there's definitely no hard right or wrong.
In my case, in the past I pirate because I live in a 3rd world country and $60 is entire month's salary.
Nowadays, some time games doesn't offer demo or trial, and I can't afford to buy something I wouldn't enjoy after 30 minutes playthrough.
Some people say they pirate because fuck the devs or publishers. But then you But for me, if some devs or publishers are considered bad and not worth supporting in my eyes, I just doesn't give a shit about anything they put out. It's that simple, don't look it up, don't talk about it, don't engage in its discussion online, fuck'em. Nintendo is one of those in my eyes because of their constant anti-consumer behavior.
I can't even remember the last time I pirated a game. Probably over a decade?
I might have to pirate a game from the Wii U though they they won't remake for the switch:(
I do. 2008, Sims 2. I owned a legit copy, but the DRM was too much of a hassle, plus I didn't want my kids to scratch the discs. So I pirated a playable, child-proof version.
The Sims 2 Ultimate Collection Supremacy
I heard people pirating old Wii games so that they can be emulated. Also, games with way too many DLCs like Sims.
When its for a discontinued console, or games that have been scalped to nuts prices because the owners cba to preserve it, it can barely be considered piracy imo. Its not sane to buy a used console and games for it if it doesent get support or even have online capabilities anymore. Nintendos the worst for it lmao
I don't remember Nintendo ever remaking a Wii U game for switch, and even if they port one over, the experience is only marginally better than it used to be
? Most switch launch games were direct Wii u ports with minimal changes
Zelda, captain toad, donkey Kong, Mario kart, new super Mario bros Wii u, Bayonetta, and so on
Basically if a Wii u game sold more than a threshold, they ported it to the switch if it didn't need a rewrite or rethink
Well yeah, that's what I just said?
Ya, this game in question wasn't a port.
They said something about how it was written couldn't be ported over and they'd essentially need to redo the whole game so it'll never be brought over.
XenobladeX?
Correct
This was the case for me, to some extent, for some time. But then, the more I used of Steam, the more I realized there are a variety of issues, ranging from minor inconveniences like having to deal with the Steam client (and its interface and footprint) to being at risk of losing access to all of my Steam games due to losing access to the account for a variety of possible reasons (some of which could happen even if I didn't do anything wrong on my end).
These days, if I buy, I buy DRM-free. That's an arrangement where publishers/developers properly respect customers. If it's not available DRM-free, it's ethically justifiable to pirate.
It’s ok for anyone except those who live in a unpopular country. Valve just doesn’t care about latin America and others. You legally can’t buy games, the prices are ridiculous.
Valve doesn’t care about you, doesn’t care about gaming and is only interested in money.
Actually, Steam Regional Pricing is the only way I can afford to buy games legitimately. I live in a 3rd world country, and we're poor compared to the majority of the world. Thanks to regional pricing, a full price USD$60 game is now $15 in my country. Believe it or not but minimum wage here is <$1/hour.
I have to admit that I've never bought a game "full price" of $15, not that I wanted to, just can't afford it. I believe my most expensive game is ~$10.
unfortunately every time pricing isnt close or worse than USD it gets abused by steam gift resellers which is why they have to crack down :( lots of people were abusing it - i know people who would set their country to countries with favorable steam conversion rates for cheaper games
Fuck those abusers. They're the reason why Steam adjusted the regional pricing in my country to +50% (some games +100%). Before, $60 games in western countries are translated to $10 in my country, now they're $15 - $20. And our minimum wage is <$1/hour.
agreed - they really ruin it for everyone
Hey guys, we've sold 4 million copies of our game in this country I'd never heard of!!!
Goes to wiki for country
Population: 1.2 million
Fuck.