this post was submitted on 10 Nov 2023
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[–] [email protected] 43 points 1 year ago* (last edited 1 year ago) (11 children)

Better hardware make gamedevs more lazy, remember when they managed to squeeze a game with 3d+music into a CD? (Lego island) now 100+GB for a below average and unfinished game, back then if you have mid even low end PC you can still enjoy most if not all the games (1990-2009) ever released now devs just know everyone have high end PC to play their 10 minutes games before you got board and play solitaire instead

[–] [email protected] 5 points 1 year ago (3 children)

Tho shit has changed since then. The quality of audio and video has increased. Especially on the visual side this takes a lot more storage. More polygons and more pixels equal larger size.

Also, if I remember correctly, data is often stored in multiple places to make it more efficient to read it from BluRay or HDDs.

Tho, with SSDs now in everything, the second thing will probably die out.

[–] [email protected] 2 points 1 year ago (1 children)

True but they should have take more time and optimize their games

[–] [email protected] 2 points 1 year ago

You can only optimize 4K textures so much that they drop right back to "FHD" or sub HD quality. 4K is big.

[–] [email protected] 1 points 1 year ago

This is already the case. Even the fastest blu-ray is like 40x slower than the internal SSDs on the PS5 and the XSeX/XSeS, and the largest capacity is only 100GB which isn't even a single Call of Duty.

[–] [email protected] 0 points 1 year ago

Tho shit has changed since then. The quality of audio and video has increased

That's a bad thing and we can and should go back.

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