this post was submitted on 22 Aug 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
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Wouldn't using an additional virtual layer for storage affect performance during load/save and normal asset streaming? I guess this might work for older games, but for newer games I don't see how performance won't be hit.
99% of the games tested are perfectly playable. In cases where its not we can relax the compression settings. And we use zstd which is super fast. Try for yourself and see.