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My tastes have definitely changed.
I’m old and I’m busy. I don’t have time for fetch quests that are uninspired time sinks. I don’t have time to play through a game with janky mechanics just for a few bright spots. I don’t have time to farm repetitive shit just so I can do X thing.
I’ve found that most AAA games care more about the time you spend playing rather than whether the game is fun or not. Diablo IVs rapid fall from grace is a prime example of this. This will not stop; it is the end point of the business model. A fun game that people sink 40 hours into and drop is much less profitable than a mid-game that demands a perpetual 10 hours per week.
Others have already hit on it, but my best gaming experiences in recent years have been games that I didn’t buy on release and only found through online word of mouth and hype.