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I think there are a lot of reasons for this, but I'm in the same boat.
I'd also say that I feel no need to complete games or get further into them at this point. Especially seeing how people said Starfield is best in new game plus or whatever, that game barely has legs to stand on in a first playthrough. It's not worth it for me to play a game for 60 hours for it to maybe get better, and I tend to know when I'm done with a game early now.
100% agreed with all of these, but I would add one more factor: Limited spare time.
When I was a kid, it was a lot easier to spend a few hours in front of a console undisturbed, immersed and focused on the game. When you're an adult and come home from soul-crushing work, hungry and exhausted, then your last bit of energy goes into household, pets, chores, family and the like and then it's late at night already and if you don't go to sleep soon then the next day will be worse. Where and how do you cram a couple of consecutive, undisturbend hours of playtime into such a schedule?
If a game isn't immediatly interesting, fun or otherwise a good reality escape, it is not worth sacrificing time on it when you have to strictly ration your limited amount of spare time already.
Yeah totally. I've noticed everyone's bandwidth dropping as capitalism worsens. It's even more apparent when every live service game wants you to treat it like a job.
Agreed with your last point. I'm at the point where I can call how much is enough for me for any given title, and it makes me a lot happier than feeling obligated to finish games I don't enjoy.
Yeah, the bar for should I buy this game is higher when you'll be giving up sleep and/or rent money if you want to play it.
That being the case, truly excellent games can still clear that bar; ToTK easily siphoned a few cumulative months out of me, despite, well...gestures vaguely at everything.
I still have no desire to do the final boss fight at the end, though.