this post was submitted on 05 Oct 2023
73 points (94.0% liked)
Technology
59148 readers
2332 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
https://www.nature.com/articles/s41467-023-41772-y
Bandwidth and noise are fundamental considerations in all communication and signal processing systems. The group-velocity dispersion of optical fibers creates nulls in their frequency response, limiting the bandwidth and hence the temporal response of communication and signal processing systems. Intensity noise is often the dominant optical noise source for semiconductor lasers in data communication. In this paper, we propose and demonstrate a class of electrooptic modulators that is capable of mitigating both of these problems. The modulator, fabricated in thin-film lithium niobate, simultaneously achieves phase diversity and differential operations. The former compensates for the fiber’s dispersion penalty, while the latter overcomes intensity noise and other common mode fluctuations. Applications of the so-called four-phase electrooptic modulator in time-stretch data acquisition and in optical communication are demonstrated.
It's a really good paper. Super interesting. The article title talking about game and video conferencing lag for signals going over fiber optics is a real stretch. Real PhD comics material
At the moment, yep, completely agree.
In the future, maybe not so much. Think cloud gaming. Think VR. Think 4k per eye atm, scaled up as tech improvements scale up to much higher resolutions than we currently have. Maybe multiple people streaming VR games at the same time in the same household.
Now put all of that together.
Bandwidth isn't an issue right now, but this could potentially be a pretty sweet improvement as we move forward.
Video conferencing however... Not sure how that would benefit from this.