this post was submitted on 20 Feb 2025
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Microsoft says it has developed a new generative AI model that can produce "complex gameplay sequences."

The Xbox maker's Research Game Intelligence team debuted the World and Human Action Model (WHAM), which it has nicknamed Muse, earlier today and described it as a "generative AI model of a video game that can generate game visuals, controller actions, or both."

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[–] [email protected] 2 points 2 days ago (2 children)

What? I read that three times and it still doesn't make sense.

[–] [email protected] 1 points 2 days ago (1 children)

In WoT game there was such a category of mods called "оленеметр", literally "deer-o-meter", where "deer" is a word for, ahem, the worst kind of "noob".

I suppose that's what they mean - a tool that analyzes players in a match by their previous games and stats and shows some colors and icons indicating that this one has good reaction, this one is likely to become erratic when their team starts losing, and so on. Also suggests best course of action against them.

I suspect that this is also how they are weaponizing these things IRL.

[–] [email protected] 4 points 2 days ago* (last edited 2 days ago) (1 children)

In machine learning, that task is referred to as classification

[–] [email protected] 2 points 2 days ago

Ah, yes, there's also extrapolation here though.

[–] [email protected] 1 points 2 days ago

When you make games one of the hardest part is figuring out what works best for gamers that don't like the same things as you, if that makes sense. I feel like a model could help with things adjacent to that