this post was submitted on 18 Nov 2024
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submitted 21 hours ago* (last edited 21 hours ago) by [email protected] to c/[email protected]
 

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[–] [email protected] 8 points 18 hours ago

High res textures (especially normal maps) and higher quality/coverage audio really made game sizes take off. Unreal's new "Nanite" tech, where models can have literally billions of polygons, actually reduces game size because no normal maps.