this post was submitted on 26 Oct 2024
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I still dualboot because I have games that don't work right, but every instance of that in my case seems to be problems with DXVK. In some cases, but not all, I've noticed it severely degrades performance, and in others, it seems to break certain features, such as streaming video. I actually had one game that I finished about 90% of before I encountered a sequence with a projector playing a video with important information. That would only display on Windows without DXVK, which was... unpleasant.
Of course, the most extreme DXVK problem I ever encountered was about two years ago, but I can't remember what game it was. What I do remember, however, is the extreme and rapid flashing it caused as the visuals horribly corrupted. IMO, DXVK functionality seems to still be one of the bigger hurdles.
So the projector thing isnt from DXVK, but rather from the Windows Media Foundation library. Basically, there are a bunch of video codecs that are completely illegal to reimplement locally because of the patents on them.
The good news is that Valve is working on a major workaround, and just pushed it out to Proton Experimental recently. They've had okay-to-good support for video codecs up until recently (they pushed out some fixes for it right around after you had that problem), and now it should be moving towards great-to-perfect.