this post was submitted on 19 Sep 2023
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The version of this I always think of is the one in which you're playing a video game and get stuck. And unlike today, where you might spend an hour before you give up and lookup a walkthrough, in the 90's when you got stuck, you just... stayed stuck. Like, "well, I guess I'm going to spend the next week or two on the Water Temple running into every wall and bombing everything until hopefully something opens." Oh and it turns out the solution is something you tried within the first 15 minutes but didn't get quite right.
Oh yeah for sure. Zelda 1, the 7th dungeon, took me 10 years. It was a block pushing room, but all the other block pushing rooms were obvious. This was a unique pattern. Old man your advice sucks.
My cousin had a subscription to Nintendo Power so I gave up after a while and just looked. Otherwise I'd still be in that dungeon.
I'm a bit younger than you, we had to read ASCII maps and terrible, terrible directions on IGN. These guide writers would be calling enemies by their real names that you don't know without the guide book and it's basically "go right, walk a little bit, go left, go right twice, jump on the crate (followed by several more minutes worth of instructions but you already took the "wrong" left)