this post was submitted on 21 Sep 2024
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ
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I find your take hilarious - that compiling a console game for PC would be trivial (and to support that very different platform) and that devs/publishers simply „refuse“ to do it.
Now, open source is a different topic and I can’t really estimate the effect it would have if it was standard across the industry.
Current consoles use x86_64 and Vulkan/DirectX don't they?
The Switch is ARM so not terribly exotic.
That’s still a far cry from the heterogeneous environment called „PC“.
If I went on a tangent about how game makers shackle themselves to vendor lock-in schemes like DirectX, then this little post wouldn't have been quite as fun and digestible.