this post was submitted on 10 Sep 2024
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[–] [email protected] 20 points 3 months ago* (last edited 3 months ago) (1 children)

Or, in other words games you actually own

Newer games rarely have the entire game on the disc. Usually there's mandatory patches that must be downloaded to play it. I've seen games where there's only a few hundred MB on the disc while the whole game is maybe 15 or 20 GB.

This means you don't really own the game, since if Sony (or Microsoft or whoever) take down the downloads for the game, you won't actually be able to play it any more.

Essentially your choice is between a physical license key (the disc) plus a download of the game, or a digital license key plus a download of the game.

[–] [email protected] 4 points 3 months ago (1 children)

And now, the physical licence path is even less accessible. The thing with the physical licence key is it's transferrable even if the actual data is stored elsewhere. It's a thin veneer, I mean, Sony could gate access to this data to the first account/machine that activated it. So even this advantage is taken away.

[–] [email protected] 3 points 3 months ago* (last edited 3 months ago)

Some enterprise software used to (or maybe still do) use USB dongles for licensing... I'm honestly wondering if games are going to move that way too. Given the fact that practically every game needs a launch day patch, why even have a DVD/Blu-Ray if instead you could just have smaller, more reliable USB dongles? I suspect that in the next generation or two of game consoles, we'll no longer see discs at all.