this post was submitted on 07 Sep 2024
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Sure yet it's a perfectly legitimate one. I'm not OP, it might be exactly their use case.
in a dorm room?
realtime cloud VR rendering for use in a dorm room?
A lab, sure.
A dorm bedroom?
pfft
I'm not sure if you played PCVR in the Summer but imagine that in a tiny room... it's just way too hot. Again I'm NOT saying it's good, or bad, I'm only saying you made assumption about OP usage. I'm not sure if you tried CloudXR but basically, it works and it's not that complex to setup (e.g 1h) so it's relatively faster and cheaper than building and owning a gaming PC.
I don't understand why you are even arguing about a legitimate usage.
because I've been into vr for about a decade and know no one who uses cloudXR. 120hz ain't gonna happen over a college dorm network. 90hz on quest 2 would be very challenging.
wait, you realize, his requirement for streaming has NOTHING to do with cloud rendering right?
You're just making another assumption, maybe the dorm has optic fiber with a big bandwidth and a lower latency that most home and business connection. Maybe OP doesn't care about 120hz and only heat. I don't think you are getting my point if you are pointing out imperfection about the current technology : it's possible.