this post was submitted on 17 Sep 2023
320 points (96.2% liked)
Technology
59207 readers
4238 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
We chose unity because we thought unreal model was shitty too.
Next time it's open source, godot or stride or i don't know, but not unreal.
They would have done the same shit if it worked
I've honestly been surprised that Godot's getting a lot of hype out of this. I had expected MonoGame/XNA to be the big beneficiary -- particularly for Unity's 2D users, but also 3D (though I expected Unreal to benefit the most there just because of developer familiarity).
Godot is the closest alternative to Unity.
Unreal is kind of a different beast on a different market, more complex and more geared towards big 3D games with high-end graphics.
Unity worked on consoles. Godot don't offer that.
Directly no but that's because its legally impossible to.
So a lot of services exist that'll do it for you, cheaper than unity pricing model yet (or you can do it yourself it just takes effort)
There's even a company created by the godot devs specifically to fill this void, and the profits go back to development
They have been at the right place at the right time.
Never heard of MonoGame but from what I see, it's much less noob-friendly, no editor etc. Looks too different
MonoGame/XNA used to be more relevant 10 years ago, but not so much any more (funnily enough, in large part because Unity ate their lunch).
It's still pretty relevant. Some of the biggest indie hits of the last several years used it (Stardew Valley, Celeste, Supergiant games pre-Hades).
MonoGame has the advantage of being used to ship a number of indie hits, though. ~~Supergiant still uses an in-house fork of it for their games, if I'm not mistaken~~ (ed. I guess they rewrote their engine for Hades).
MonoGame is basically a continuation of Microsoft's XNA which was their engine for the Xbox 360 era. It supports the full Visual Studio (not "Code") so that's the environment you get.