this post was submitted on 17 Sep 2023
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They have been at the right place at the right time.
Never heard of MonoGame but from what I see, it's much less noob-friendly, no editor etc. Looks too different
MonoGame/XNA used to be more relevant 10 years ago, but not so much any more (funnily enough, in large part because Unity ate their lunch).
It's still pretty relevant. Some of the biggest indie hits of the last several years used it (Stardew Valley, Celeste, Supergiant games pre-Hades).
MonoGame is basically a continuation of Microsoft's XNA which was their engine for the Xbox 360 era. It supports the full Visual Studio (not "Code") so that's the environment you get.
MonoGame has the advantage of being used to ship a number of indie hits, though. ~~Supergiant still uses an in-house fork of it for their games, if I'm not mistaken~~ (ed. I guess they rewrote their engine for Hades).