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Gacha games, but surprisingly not for the gacha elements. FOMO events, where you either play during a limited period or miss the event and its rewards forever, killed my interest in every one I played.
The worst are the ones that put critical parts of character stories in them, then never rerun the events. Genshin and other MiHoYo games were especially bad about this (Albedo's evil twin says hello).
I’ve gotten into one of those games over the past few months for the first time and I’m still not even sure why. It’s so transparent what they’re doing, trying to milk users for money with artificially ridiculous drop rates for characters and gear, and just constant grinding to get anything. I’ve stayed F2P the whole time, but it’s kinda aggravating seeing stuff essentially locked behind a paywall. And the prices are absolutely ridiculous, I can’t imagine what kind of idiots would actually buy anything at their arbitrarily inflated rates for fake, digital crap. Yet I keep playing.
The battle pass from Genshin/Star Rail boggles the mind. You have to grind like crazy or play almost every day to complete it, and the majority of the rewards are character and weapon advancement materials. You know, something you'd usually have to grind for.
Escape the grind through more grinding.
Oh, and you only get 1/6 of the battle pass rewards as a F2P player. It's ten bucks to unlock the majority of the rewards. And the headline feature, the weapon/star cone you unlock at tier 30 (only it you pay, naturally), is easily outclassed by stuff you'll get as a F2P player.
fuck why did you have to remind of the double albedo thing. Which one survived?! He was missing the mark for a bit!! arggg....