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Ocarina of Time. I tested it out some time ago. I'm sure any game with time travel is going to have this as a weakness, but it's just so clunky. The story feels like a weird living childhood daydream sprinkled with what many accuse of being political undertones, and while I technically don't mind the graphics, those particular ones are weird as a glasses-wearer who is using them to fight.
All of this was especially the case during the level where you're inside Jabu-Jabu, which is the whole reason I ever played the game in the first place, as I had to help my friend through the level because of both the headache-inducing squiggly lines (which go with the graphics like a 60-watt bulb goes with a 180-watt lamp and prevented my other friend from helping, he gets vertigo despite his age) and because the parts right before and right after Jabu-Jabu set off her submersion phobia since you're in the country of Ruto. Sometimes the game seemed to know how to crossover into the style of Garth Marenghi's Darkplace, which is a neutral statement.