this post was submitted on 14 Sep 2023
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[–] [email protected] 28 points 1 year ago (2 children)

Honestly I don't see most of the indie companies keep working with Unity unless they have no choice. Even if they roll it back, who's to say that they won't do that again next year?

The fact that they count you retroactively for eligibility means they want to try and rake as much money as possible.

[–] [email protected] 9 points 1 year ago* (last edited 1 year ago)

There was some sort of similar issue a year or two ago and it wasn't enough to drive people away. I suspect the long-term picture is that any given business either slowly grows to the scale that Unreal Engine is a better fit anyway and abandon Unity or very very very slowly we see Indies move to Godot. Though it'll be more that new indies will form studios around breakthrough hits made in Godot and be Godot studios from the start (and replace older Unity studios as part of the natural turnover of small to medium sized studios) until there is a tipping point where there's enough Godot developers floating around that it becomes easier for existing Unity studios to switch than to keep putting up with Unity's shit. That's a slow process though. 5-10 years imho (if ever.)

[–] [email protected] 4 points 1 year ago (1 children)
[–] [email protected] 4 points 1 year ago (1 children)

This is a far more nuanced situation, but even in what you're describing the service is then ceased, you don't get to continue using the service on the previous terms.

[–] [email protected] 7 points 1 year ago

I've seen a claim that the old terms of service explicitly stated that you could do so so long as you didn't update to the newer version. Which is probably fine for most developers who are already deep into a Unity project. (Though as Unity has now taken down their GitHub page with those terms on it, I haven't yet seen anyone link to an easy to verify and read copy for people to see if that's true or not.