this post was submitted on 14 Sep 2023
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[–] [email protected] 65 points 1 year ago* (last edited 1 year ago) (2 children)

Death threats are not OK, but this can destroy years of work for people, and it can threaten their livelihood. I'm guessing this has pushed some people into a sense of desperation. And these threats are acts of desperation, not threats that have a huge chance of being carried out.

John Riccitiello needs to be fired, if he isn't Unity deserves bankruptcy for this move.

[–] [email protected] 20 points 1 year ago (2 children)

I'd be willing to bet it wasn't developers sending death threats but "gamers."

[–] [email protected] 5 points 1 year ago (4 children)

Why would they do that? They are not directly impacted by this. Developers losing years of work have much more reason to be super angry.

[–] [email protected] 21 points 1 year ago (1 children)

Ever been in a game forum where the players pretty much worship the developers as if they were gods? It's way too common. Those people can get crazy protective when they make it part of their identity.

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago) (1 children)

Nope, but I can imagine that to some degree.

Despite that, I doubt gamers are very involved in payment methods of game engines, or even know which game engine their games are running on.

So unless some VERY popular game developers have been out saying expansions for their favorite games will not be released because of this, I don't see the mechanics for what you claim working at this point.

[–] [email protected] 7 points 1 year ago

Actually, they are talking about canceling silk song, and expansion for hollow Knight that has been in development for ages now, simply because they are looking at the possibility that the game will have to be delisted in order to avoid bankrupting the developer

[–] [email protected] 16 points 1 year ago (2 children)

Depending how it’s implemented, gamers are absolutely impacted by it.

Some of the chatter is that even already-released games would be subject to this change, meaning a lot of devs might pull their backlog to avoid going broke on a game they put out years ago and is now free (or heavily reduced). Or games that have always been free, now the dev has to choose if they want to charge for a historically free game or pull it completely.

This is dev hostile, but it’s also consumer hostile.

[–] [email protected] 5 points 1 year ago (1 children)

Maybe you know, but what happens if a dev pulls a game and someone still has the installer and installs the game? Are they going to charge for that still? It makes not sense to me.

[–] [email protected] 2 points 1 year ago

Unity clearly didn't think this part through- probably because they never intended it to do anything but rake in money as the company dies. They never had a real way of precisely tracking downloads, but they want all the info so they can decide how much to charge. So would they charge on a local installer? Almost certainly if they could find out it was used.

[–] [email protected] 5 points 1 year ago (1 children)

This is dev hostile, but it’s also consumer hostile.

I 100% agree on this, I've even made a post about it, where I mention for instance that this will cause a need for more DRM where we need less.

I'm not saying it isn't gamers, but unlike you, I find it unlikely. You may be right IDK.

[–] [email protected] 3 points 1 year ago (1 children)

I never said I found either option likely, I was only addressing the “this doesn’t impact gamers” bit.

[–] [email protected] 2 points 1 year ago

I wrote DIRECTLY, of course they are impacted, but 99% don't know that, of the remaining 1% 99% don't care.

While for developers 100% both know and care.

[–] [email protected] 8 points 1 year ago* (last edited 1 year ago) (1 children)

There already Indie devs that are talking about delisting their games in order to avoid paying Unity fees they can't afford.

This contract changes criminal, especially since it punishes the developer for no fault of its own. Sometimes I have to reinstall a game multiple times in order to figure out why it suddenly doesn't work. I'm not the only one, that's going to rack up fast.

And if you think review bombing is bad now? I imagine people buying the game not to leave a negative review, but you run a script that continuously reinstalls and uninstall the game.

They could bankrupt any developer they wanted to. Hell, it might not even be the gamers, if a company with a game on Unity doesn't want to make it epic exclusive, Tim Sweeney has the choice to just continuously reinstall that game in order to sink any company that doesn't play ball

[–] [email protected] 2 points 1 year ago

Which game devs are they? I want to know which games I should buy now before it's too late?

[–] [email protected] 6 points 1 year ago

The same way people who aren't directly affected by people being queer threaten to bomb places that host drag events.

Some people are just assholes.

[–] [email protected] 4 points 1 year ago* (last edited 1 year ago)

See my other comments, it was neither. It was a single employee at their company. Not sure how long that'll stay true though, especially when it comes out that he made it seem like there were death threats being sent to him when it was a single employee making threats. Probably just so he could close the office.

[–] [email protected] 4 points 1 year ago (1 children)

Oh I'm willing to bet that Disney and Nintendo are getting their most expensive lawyers. Keep in mind, there are a lot of Marvel and Star Wars games out there, the mouse doesn't like to share his cheese.

[–] [email protected] 1 points 1 year ago (2 children)

There aren't a lot of Unity Disney games out their, I would struggle to name any. And there definitely aren't any Nintendo ones.

[–] [email protected] 5 points 1 year ago

Actually some of the newer Pokemon games are in Unity, and Disney has a lot of Marvel phone games in Unity

[–] [email protected] 1 points 1 year ago

Unity is actually quite a popular engine for a lot of games both 3D and 2D and on multiple different platforms. It's very popular among indie developers, though there are actually quite a few games from Big publishers that are released under unity as well.