this post was submitted on 02 Jun 2024
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[–] [email protected] 16 points 5 months ago (2 children)

One could argue the OS also does some heavy lifting.

[–] [email protected] 8 points 5 months ago (1 children)

in the case of kkreiger, absolutely... Uninstall the wrong font in windows and you actually break kkreiger. So it's not even fully self-contained and relies on static windows assets to function.

[–] [email protected] 3 points 5 months ago

It also needs DirectX, which is another 70-100MB depending on the version.

[–] [email protected] 0 points 5 months ago

No argument here, it clearly does. But I don't know of any bootloader games that have a comparable level of features. I suppose with DOS games and demos the amount of native code vs OS libraries would be almost negligible as well.