webghost0101

joined 1 year ago
[–] [email protected] 2 points 10 months ago

A perfectly valid stance to take.

[–] [email protected] 6 points 10 months ago (11 children)

I clarified the comment above which was misunderstood, whether it makes a moral/sane argument is subjective and i am not covering that.

I am not sure why you think there is a claim that openAI is trying to make companies pay, on the contrary the comment i was clarifying (so not my opinion/words) states that openAI is making an argument that anyone should be able to use copyrighted materials for free to train AI.

The costs of running an online service like chatgpt is wildly besides the argument presented. You can run your own open source large language models at home about as well as you can run Bethesda's Starfield on a same spec'd PC

Those Open source large language models are trained on the same collections of data including copyrighted data.

The logic being used here is:

If It becomes globally forbidden to train AI with copyrighted materials or there is a large price or fine in order to use them for training then the Non-Corporate, Free, Open Source Side of AI will perish or have to go underground while to the For-Profit mega corporations will continue exploit and train ai as usual because they can pay to settle in court.

The Ethical dilemma as i understand it is:

Allowing Ai to train for free is a direct threat towards creatives and a win for BigProfit Enthertainment, not allowing it to train to free is treat to public democratic AI and a win for BigTech merging with BigCrime

[–] [email protected] 19 points 10 months ago* (last edited 10 months ago) (22 children)

The point that was being made was that public available data includes a whole lot amount of copyrighted data to begin with and its pretty much impossible to filter it out. Grand example, the Eiffel tower in Paris is not copyright protected, but the lights on it are so you can only using pictures of the Eiffel tower during the day, if the picture itself isn't copyright protected by the original photographer. Copyright law has all these complex caveat and exception that make it impossible to tell in glance whether or not it is protected.

This in turn means, if AI cannot legally train on copyrighted materials it finds online without paying huge sums of money then effectively only mega corporation who can pay copyright fines as cost of business will be able to afford training decent AI.

The only other option to produce any ai of such type is a very narrow curated set of known materials with a public use license but that is not going to get you anything competent on its own.

EDIT: In case it isn't clear i am clarifying what i understood from [email protected] comment, not adding to it.

[–] [email protected] -1 points 10 months ago

Its not meant to be but can be used as one.

My initial idea what that sites could look up a combo of an email and sign to see if they are a match by Looking up the algo used to make it.

But I realized this wasn’t all that necessary once i realized you can include the hashing protocol in the code so sites that you have account for can verify on their own without third party.

I guess i forgot that there is no point left for the sites to be used to verify as all it really will tell you is that yes that is a valid sign registered here. But i see no reason why a competitor cant try the same thing.

[–] [email protected] 3 points 10 months ago (2 children)

It didn’t need to. The idea is fully mine and i take full responsibility for any lack of expertise and understanding.

I am really bad at writing my thoughts down, il take critics over using ai ais over my horrendous spelling and grammar any day. I know ai flaws, its a tool.

I spend over 2 hours on this before discussing with chatgpt, granted i was stoned most of it but i be damned i wont be told i didn’t put in any effort.

I doesn’t matter that much its flawed, i have ideas like this around the clock, most never make it out of my head. I was glad to participate and learn this time.

[–] [email protected] -2 points 10 months ago* (last edited 10 months ago)

I mean, a fair amount of people have point out my system is flawed and has been done better so its kinda a waste of time but i don't think these are good against arguments against it so i will try to clarify this a bit more.

The sign is not a point of entry, it doesn't matter that people can copy it anymore than people can have the same first name as you. There is very little anyone can win by knowing or copying your sign except maybe light bullying. It definiteness inst worse then what stranger can do with your email address. It is a name people can use to identify you but its not a proof of identity on its own, you'd need to combine it with something like a password for that.

At this point of time every site, every store every account is made using your email, the databases already exist. Rather then just inventing a brand new system for new sites, i though of something that could work with the current one. They only need to check their existing database once per email and change it into the hash, so now the user can login using the hash and can no longer login using he email.

The email verification thing is bog standard procedure we use today build in every account registration setup to guarantee that its the owner of the email that is making an account, i would be using it the same way to make sure you cant create a code for someone elses emai. You may wander how to do this when there is no more email in the registration for other sides. Easy, there is no initial check, its not a problem irl that people have the same name, neither is it a real problem that someone used your sign for a login, i cant see a reason why they would but next to forgot pasword there is now "Someone else has used my sign" In this case the site could still ask an email address as a secondary identifier, Cross reference the email again the code itself (as the code contains the algorithm to convert the email into the code), send standard verification mail so the owner can proof ownership. old account gets deleted and they get a new one. Using someone else sign cant be stopped just like you can pick any first and last name on facebook but because we know the signs to be unique it should be against TOS to create an account using someone a sign made with an email you don't own without permission.

This has gone on to long again, its a flawed idea, i wont actually execute it and i pretty much expected it to be shot down, the feedback is still valuable to me, which is why i did it.

I'll summarize myself and my initial intentions in a final stance.:

I firmly stand again the practice of using email addresses as usernames for online identities, there are good reasons for sites to require your email address but a username or way to login is not a good reason for such sensitive communication-information.

[–] [email protected] 2 points 11 months ago

Who hasnt been subject to a lot of propaganda?

This is the mis-information age.

[–] [email protected] 66 points 11 months ago

Exactly what i was thinking. This is the flipperzero working as intended.

[–] [email protected] 12 points 11 months ago (2 children)

They absolutely can and even should be exposed to healthy non sexualized human bodies but all is depending on the context.

I dont think people who are to young to understand topics like consent and objectification have any business on stream made for erotic tinted pleasure because we cant expect them to behave mature about the content and towards the streamer. Thats even a problem for adults but we simply should know better, kids cant and will at worst imitate toxic adult behavior offline.

I also put the age at 16 because i think 18 is to unrealistic and depending on maturity much younger teens may have the right level of maturity but we cant really know that when allowing people acces to such streams.

[–] [email protected] 25 points 11 months ago (10 children)

Is it really that hard for twitch to create an option to mark a stream as mature only Allowing 16+ accounts? (Should be mature enough for erotic non porn)

Kids who lie about their age know what there doing and require more parental oversight when signing up to a platform.

[–] [email protected] 2 points 11 months ago* (last edited 11 months ago)

Obsidian note taking app is available for pretty much every platform including from the google store. There are a few great video tutorial on how you can leverage some of the advanced features.

Personally i tend to do a thing with reference notes which act as a summary of a topic wich links to more detailed pages where stuff is explained on a deeper level.

It really helps to get an overview of your world and its balance, if your like me its easier to write 5 papers deepdive about the logic used for the fictive technology and science then it is to explain what the main stories are actually all about. The method I mentioned allows you to get into those long vast details in their own notes and there just Linked on the reference note with a short summary of what the file explains. You can also put ideas you have yet to detail on the reference note so it always provides an overview everything and what still needs work.

When world building gets bigger you will want reference files for your reference files and thats where obsidian pretty much seems made for.

https://obsidian.md/download

About Arch, I actually forgot how easy i had it. 15 minute install, had only little experience with Ubuntu before but i saw a video of a hyprland rice and just got sold in an instant. This very easy to install config entails all you need for a very functional, fun and pretty OS. I now cringe when i need to log in windows for my job.

https://github.com/prasanthrangan/hyprdots

This has been my main dekstop since spring and i wouldn’t want to go back for any gold in the world. Admittedly though my decision to jumpt the ship from windows was part trough the confidence enabled by how good gpt4 is in guiding me through linux issues.

I would still vouch to start small on the gaming. I absolutely understand the desire to work on “the one” you have been cooking up in your mind. I am not any different myself but you will risk getting burned out.

Split your ideas up in its biggest challenges.

  • navigation in 3d space
  • multiplayer function
  • procedural generation
  • reactive mechanics

Then make a small game for each of those challenges, it doesn’t need to be good, you don’t need to publish these.

An example for multiplayer: start with a simple 2d plain. Players, each represented by a black cube can connect and login using a host ip. They can Move along the 2d space and posses 3 inventory spots.

Periodically an item (blue circle, green triangle) gets dropped inside the room.

Players can pick these up and also drop them again.

Thats your game, it doesn’t need more for now no matter how boring it seems. By succeeding you will have overcome multiple challenges, you now know how to connect to people to a game and you may have some early experience in the many bugs that can occurs when items/players get desynced. You can test stuff out and experiment safely without worrying that a bug with your faction system for example is interfering, because the faction system is something you try in another 2d, offline game.

Eventually you’ll get a good grasp of all the challenges you face and how you can solve them. Only then would i make a proper plan for starting a game i know i will be a perfectionist about.

Though probably the best advice of all in game development. Have fun with it, it wont be some times but you must take active care of yourself and the manageability of your project. Go a few steps back, do something else for a while to change things up. Burn out is game designs worst enemy so you do you to stay motivated.

[–] [email protected] 2 points 11 months ago* (last edited 11 months ago) (2 children)

While you could always try PopOS i would expect the hardware and customization to Arch to perform better. Valve needed the best gaming performance and making games tends to require a similar or slightly higher performance then what playing will require.

For world building i can recommend obsidian as a good note taking app to connect dots and links between different files, there are some great tutorials about it. If you can afford it chatgpt plus can be mighty powerful as you can program a specific gpt for specific world building needs, a culture specialist, a character specialist, a storywritter, a dialogue and book generator,... each can hold multiple text files which it can reference from.

I am expecting game development to change a lot the coming years thanks to AI, i have seen some early experiments of ai generated animations. Personally i would keep things basic for a start and focus purely on game play and coding. Games and ideas change as you build on them and looks are most easy to change later.

Best of luck, stay safe, i am rooting for you!

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