vivadanang

joined 1 year ago
[–] [email protected] 2 points 1 year ago (4 children)

Makes sense, electric vehicles have far fewer component assemblies and battery systems will be the most expensive part for ages, UAW wants in on those production lines.

[–] [email protected] 10 points 1 year ago

well yeah... not to say woosh, but anyone who buys a platform then works with the saudis probably isn't an actual paragon of free speech.

[–] [email protected] 2 points 1 year ago

I think they're referring to vietnam when the french requested the ? Eisenhower admin to nuke dien-bien-fu.

[–] [email protected] 10 points 1 year ago (6 children)

The reason he's upset is that the UAW is bringing unions to battery manufacturing.

[–] [email protected] 26 points 1 year ago (3 children)

Free speech absolutist censors free speech.

[–] [email protected] 8 points 1 year ago (2 children)

I think you underestimate how upset Unity users are at the moment. I've been using Unity since 2009. It's been responsible for a large part of my income for the past decade, especially AR/VR stuff. The crazy shit Unity pulled over the last week (including removing TOS from the internet as if the fucking wayback machine doesn't exist) has poisoned any love I had. Coupled with the actors - John Riccitiello specifically - and the fact that unity has been wandering aimlessly in fractured development that leaves lifetime devs wondering what fucking versions they can ship a project with (before last week's crazyness, dots, render pipelines, all kinds of other issues) - I strongly suspect we're going to see a gigantic change in engines getting used.

As awesome as Unreal is, it's a 500lb club for mobile and other lightweight projects, and a tremendous amount of overhead for VR/AR stuff that needs to run performant to avoid nausea and input lag. There's amazing ar/vr stuff made with unreal, but it's much harder and requires ruthless, fantastic optimization.

Anyway, that's just my pov as a dev. YMMV

[–] [email protected] 12 points 1 year ago

Seriously considering starting a Godot User Group in my city. Very impressed with v4 (I last looked early in 3.x's development cycle and moved on because vr/ar support didn't really exist at the time) -- everything from webxr to fbx animation support and more has blossomed nicely, this is an awesome open source project and I think we're going to see amazing games coming from it soon.

Shame Unity had to shoot itself in the face for this to happen but honestly the writing was on the wall when Helgason appointed JR as CEO - it's been in a downward spiral since.

[–] [email protected] 2 points 1 year ago

I have two diverging responses to this - one, if they're credited for their commits, in the purview of FOSS projects, they're compensated as much as they expect; two - that said, I would love to see FOSS projects get more love and financial support from the community - which is why watching the GODOT project has been exciting. I'm not much of a dev, and not in a position to contribute to what they're doing in code, but sending them some coffee money has been worthwhile.

[–] [email protected] 21 points 1 year ago (2 children)

and are hardly the only companies using FOSS; everyone from non profits to miliary systems use it. this meme doesn't really work when you take the whole picture into account.

[–] [email protected] 12 points 1 year ago (1 children)

has anyone tried to get musk a submarine?

maybe we could crowdfund this

[–] [email protected] 5 points 1 year ago (2 children)

makes me sad because for VR and AR, Unity got devkits working faster than anything. And new hardware is still supported overwhelmingly in unity sooner. but fuck everything about this shitshow

[–] [email protected] 4 points 1 year ago

not without the fear that a sudden breakout hit results in installs you can't pay for.

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