sylver_dragon

joined 1 year ago
[–] [email protected] 12 points 1 week ago (1 children)

It is now functionally impossible to detect anything about the traffic or the Wi-Fi router without some serious or illegal methods.

You should really spend some time learning about WiFi signals. Tracking down rogue Access Points is a pretty common thing and having the SSID turned off does fuck all to prevent it. On the easy end, many enterprise wireless network controllers have rogue AP detection built right in and will show you a map of the location of the rogue AP. Harder, but still entirely possible, is running around with a setup just detecting the signal and triangulating it.

[–] [email protected] 4 points 2 weeks ago (3 children)

But, the coupon says, "half off"!

[–] [email protected] 7 points 2 weeks ago

But they pinky promised that only the "good guys" would use the "front doors". /s

[–] [email protected] 4 points 3 weeks ago (5 children)

Welcome to AI:

[–] [email protected] 7 points 3 weeks ago (1 children)

On the NES, I always enjoyed Base Wars. It was baseball, except not boring. Instead of a player being "out" when you got the ball to the base ahead of him, you fought for the base.

[–] [email protected] 1 points 3 weeks ago

Re-read what I wrote, but hop down off your high horse first, it's obvious you weren't able to read it clearly from up there. I'm neither promoting nor defending piracy. Quite the contrary, I'm praising the legitimate services (and Steam in particular) for understanding that competition with piracy isn't all about money, it's often about the quality of service. Funny enough, your own comments are actually a point in favor of this:

You ever wonder why these companies don’t operate in countries that don’t have strict piracy laws and can’t shut down sites with court orders? Because it’s still easier to pirate than face criminal charges.

Yet somehow, with a lot of time, money and effort put into shutting down piracy, the pirates were able to provide a better service. Seriously, step back from the whole "napster bad" for a moment and think about the dissonance of the situation. Large companies, pulling in millions of dollars a year, with no need to worry about law enforcement or monied interests coming after them, somehow failed to create anything resembling a functional digital marketplace. They were stuck in the physical distribution paradigm and fought tooth and nail to avoid digital distribution. At the same time, a few kids, with little money, and law enforcement trying to shut them down created a pretty good user experience. Sure, some of that is not having to worry about licensing. But, a large part of it is understanding what the users want and giving it to them.

It wasn't until Apple came along and basically created "Napster, but legitimate" that music piracy really fell off. Netflix pulled off something similar with video (though that is rebuilding some rough edges at the moment) and Steam did it for games. Sure, piracy still exists, and it will always be a problem. But, a lot of piracy can be tamped down by having a good service available.

[–] [email protected] 25 points 3 weeks ago (2 children)

One thing that we have learned is that piracy is not a pricing issue. It’s a service issue. The easiest way to stop piracy is not by putting antipiracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates. -- Gabe Newell, 2011

Time and again, digital distribution platforms have proved this. Apple Music became a dominant music distribution platform at the height of Napster, LimeWire and other peer to peer sharing apps. They did it, because it was easier to just buy the tracks/albums you wanted than to dig through trackers and websites which may or may not actually have what you want. Netflix became the de-facto source for streaming movies at a time when BitTorrent was common and well known. Again, they made it easy and convenient, while not charging an arm and a leg. Steam also faced competition from BitTorrent piracy. But again, Steam made buying, downloading and running games easier than the pirates. And people are willing to pay for that convenience and not dealing with the crap which floats around the high seas.

And, so long as Steam continues to treat it's customers right, those customers will keep coming back. And that's the problem with Pitchford's whole premise. Developers will go where the customers are. Sure, you'll get the odd case of a publisher/developer doing an exclusivity deal. But even then, it's probably limited, because the customers are on Steam. If another storefront wants to draw customers, they need to start with treating customers well. They will still face headwinds, as Steam has a large "first mover" advantage. But, success is going to start with making customers want to come back.

[–] [email protected] 3 points 3 weeks ago (1 children)

There may also be a (very weak) reason around bounds checking and avoiding buffer overflows. By rejecting anything longer that 20 characters, the developer can be sure that there will be nothing longer sent to the back end code. While they should still be doing bounds checking in the rest of the code, if the team making the UI is not the same as the team making the back end code, the UI team may see it as a reasonable restriction to prevent a screw up, further down the stack, from being exploited. Again, it's a very weak argument, but I can see such an argument being made in a large organization with lots of teams who don't talk to each other. Or worse yet, different contractors standing up the front end and back end.

[–] [email protected] 8 points 3 weeks ago (9 children)

I don’t know how anyone makes it without a password manager at this point.

Password reuse. Password reuse everywhere.

[–] [email protected] 18 points 3 weeks ago

Ok, good luck with that! Can't wait for this guy to start whining that he can't find employees.

[–] [email protected] 45 points 1 month ago (3 children)

Have you considered just beige boxing a server yourself? My home server is a mini-ITX board from Asus running a Core i5, 32GB of RAM and a stack of SATA HDDs all stuffed in a smaller case. Nothing fancy, just hardware picked to fulfill my needs.

Limiting yourself to bespoke systems means limiting yourself to what someone else wanted to build. The main downside to building it yourself is ensuring hardware comparability with the OS/software you want to run. If you are willing to take that on, you can tailor your server to just what you want.

[–] [email protected] 3 points 1 month ago

Switched to full time Arch because I didn't want to run Windows Privacy Invasion Goes to 11. And it's been pretty good. Valve gets a big "thank you" for their contributions to WINE and making gaming on Linux nearly as seamless as Windows.

It's probably still true that "Next year" will be the year of Linux on the desktop, and it will be for several more years to come. But, it's starting to feel like cracks are forming in the Microsoft wall.

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