merthyr1831

joined 4 weeks ago
[–] [email protected] 3 points 23 hours ago

Spotube uses the Spotify API for playlists but YouTube PipeAPI and other sources for music streaming.

[–] [email protected] 2 points 1 day ago

Yup. Some are pretty advanced now.

[–] [email protected] 21 points 6 days ago

I'm joining the war on us Vs them

on the side of them

[–] [email protected] 14 points 2 weeks ago (1 children)

first good thing the French have done

[–] [email protected] 27 points 2 weeks ago

Please bro please let me generate a few sentences of garbled sentences for you please bro I fucking love to say stuff like "delve" please

[–] [email protected] 30 points 2 weeks ago (1 children)

lemmy world admins cracking down on posts they don't like with no accountability and arbitrarily changing their ToS after the fact to cover for it, but somehow the entirety of the factionalist weirdos who cling to the idea of a corpo-friendly Reddit clone are laying the blame on... other instances?

[–] [email protected] 2 points 2 weeks ago

Appreciate the detailed info here. Honestly does sound like Docker is the way to do it properly.

thanks for the info! :)

 

If youve used Prowlarr, you might have experienced cloudflare blocking access to certain trackers.

There's a docker-based solution called cloudsolverr which automatically bypasses these cloudflare challenges by spinning up a headless chromium browser.

Main issue is it's heavy on resources (I have an rpi4b) and doesn't have an easy native setup (I've not had time to practice with docker stuff yet).

Is there a manual way for me to resolve these cloudflare challenges so I can add the trackers? It's mainly for public shit like 1337x just to fill out my access to TV shows where my other trackers fail or get rate-limited.

[–] [email protected] 16 points 2 weeks ago (1 children)

I feel the same every time I see JavaScript. C++ is one of those ugly but also elegant languages you should try at least once.

[–] [email protected] 1 points 3 weeks ago

True, though for most game/graphics developers you're never interfacing directly with the graphics API, you'll let your chosen engine/library do the heavy lifting.

It does have the downsides of increasing the barrier to entry for custom/bespoke engines but those edge cases seem to be covered well by DXVK.