conciselyverbose

joined 7 months ago
[–] [email protected] 3 points 1 hour ago (1 children)

At most I could see it being a kind of novelty for stuff like movie theaters to add to the immersion. And the obvious ads bullshit.

[–] [email protected] 6 points 22 hours ago (1 children)

Is it really unreasonable to explain that nothing you do on a work computer is private, though?

Obviously you don't want to do any of that. But if you have a reasonable set up, you can when you need to, and telling people not to do shit they shouldn't on company hardware is a good thing.

[–] [email protected] 1 points 1 day ago (1 children)

No, I'm not. People don't turn down free stuff with no strings attached. It doesn't happen.

[–] [email protected] 1 points 1 day ago (3 children)

Because it's free. I guarantee you 90% of people will take free shit if offered free shit.

Including it for free completely undermines the whole reason for removing the cable.

[–] [email protected] 1 points 1 day ago (5 children)

Then everyone will claim one and you'll increase waste.

The whole reason they're removing the cable is because of pressure from governments not to waste materials including it.

[–] [email protected] 1 points 1 day ago (7 children)

Because there's very little overlap between people who need them and people who know that it's an option.

The people claiming them would primarily be people like me who do know how it works, know that I probably won't use it, but am going to take it anyways, because it's free and because it is within the realm of possibility that I need another cable as a temporary replacement until I get another one.

[–] [email protected] 4 points 1 day ago

That's ugly as hell too.

[–] [email protected] 3 points 2 days ago

There have been games that showed hints of stuff you could get to, but I think BOTW was the first major open world game that actually universally followed that rule and didn't have invisible walls all over the place.

Like Skyrim there was a lot you could "climb" by abusing the mechanics and spamming jumps until you got lucky, and everything existed in that sense. But it was glitches, not part of the mechanics. BOTW having points of interest almost entirely discovered visually was unique.

[–] [email protected] 2 points 3 days ago (2 children)

I would say the defining characteristic that sets Breath of the Wild apart from its contemporaries is its "chemistry engine", as they call it.

It's traversal. The interactions were cool, but mostly about the puzzles.

What BOTW changed was how exploration works. You see a landmark in the distance, start moving towards it, and figure out how to get there. There's nothing you see that isn't part of the traversal system. There are no invisible walls. Some things are absurdly high to climb, some things are slippery, etc, but everything you struggle to traverse is clearly a product of the systems the game uses and makes sense.

(The problem was none of that exploration got you anywhere interesting, but the core element of "everything you see is a destination" is the thing about BOTW that was groundbreaking.)

[–] [email protected] 3 points 3 days ago (9 children)

If they were free on demand for people who asked with their purchase:

None of the people who need them would get them.

Most of the ones that did get handed out would still be to people who never used them.

[–] [email protected] 27 points 3 days ago

That's what they actually did if you read the article. They don't pass through the eyes the same when you're on a keyboard now.

[–] [email protected] 12 points 4 days ago

Because freedom.

Windows is one OS, with limited ability to customize. Mac is one OS, with limited ability to customize.

Linux, as a core concept, is hundreds of OSes that anyone can customize any of, at will, to meet their requirements. Different versions of Linux diverge because different people/projects want different things.

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