abeltramo

joined 1 year ago
[–] [email protected] 1 points 3 months ago

Might be worth to open up an issue on Github or a thread on Discord. I haven't tested pipewiresrc but there's probably some clue in the Wolf logs. Besides, have you mounted the host XDG_RUNTIME_DIR, passed the right env variables and so on?

For streaming the host desktop Sunshine might be a better fit btw..

[–] [email protected] 1 points 3 months ago

Is each "game entry" in moonlight a shared instance?

Quite the opposite, at the moment each Moonlight client will have a completely isolated session and they can play different games. This obviously defeats co-op which is something that I'd like to work on by adding proper user management and a remote UI in the next release.

How would I go about making a generic linux desktop from a given Linux distro?

In our latest images we have default support for Sway, you could easily expand that base Dockeer image with all the apps you need or make a different image with the DE that you'd like to use. The project is very open ended and only a few base components are needed in order for any image to be streamed to a remote client.

[–] [email protected] 4 points 3 months ago

Yep, this is one of the main reasons why I started this project in the first place: I wanted to stream games from the same VM where Jellyfin is running.

[–] [email protected] 5 points 3 months ago (1 children)

Yep that's perfectly possible, the sessions that will run under Wolf will be completely isolated from the host. Besides, that's how I run it on my desktop dev machine!

[–] [email protected] 4 points 3 months ago

No worries! Let me know how it goes, any feedback is highly appreciated!

[–] [email protected] 5 points 3 months ago

Sounds like this is exactly what this is capable of: you run Wolf on one beefy machine, and then you connect to it from multiple clients to play games or run a full desktop remotely!

[–] [email protected] 4 points 3 months ago

Well said! That's exactly the idea!

[–] [email protected] 7 points 3 months ago (2 children)

I'm not sure what you are referring to but in the chart Mesa and Kernel layers are shared between the running applications and Wolf in a single host, no VMs involved. One of the main reasons behind the project was to allow exactly this so that you wouldn't incur in the big penalty hit that incurs in GPU splitting

[–] [email protected] 7 points 3 months ago

As others have pointed out below it's going to run multiple separated instances of Steam with the limitations that Valve impose (there's not much we can do there). This project is not limited to Steam though, you could easily run another session from a different device with something like Lutris or Pegasus.

[–] [email protected] 6 points 3 months ago

The patches aren't included by default because I'm not sure about the legality of them and I really don't want to get into troubles over this. I should research a bit more into this though.

[–] [email protected] 15 points 3 months ago
[–] [email protected] 22 points 3 months ago (2 children)

It does! It'll automatically create new virtual displays on demand when a new client connects and it'll match the client resolution and framerate.

 

After 3 years in the making I'm excited to announce the launch of Games on Whales, an innovative open-source project that revolutionizes virtual desktops and gaming. Our mission is to enable multiple users to stream different content from a single machine, with full HW acceleration and low latency.

With Games on Whales, you can:

  • Multi-user: Share a single remote host hardware with friends or colleagues, each streaming their own content (gaming, productivity, or anything else!)
  • Headless: Create virtual desktops on demand, with automatic resolution and FPS matching, without the need for a monitor or dummy plug
  • Advanced Input Support: Enjoy seamless control with mouse, keyboard, and joypads, including Gyro and Acceleration support (a first in Linux!)
  • Low latency: Uses the Moonlight protocol to stream content to a wide variety of supported clients.
  • Linux and Docker First: Our curated Docker images include popular applications like Steam, Firefox, Lutris, Retroarch, and more!
  • Fully Open Source: MIT licensed, and we welcome contributions from the community.

Interested in how this works under the hood? You can read more about it in our developer guide or deep dive into the code.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 

Mine is in the picture: 1544 days and counting!

It's an EC2 nano instance that's used only as a monitor for a few services that are running inside my VPN. It has served me well over all these years!


EDIT: before everyone starts screaming about "security":
It’s not internet facing and no port is opened, all it does is fire up a notification if/when something doesn’t reply.

Even in the unlikely scenario that someone gain access to it that means that my VPN is already compromised, and I’ve got bigger problems to worry about.

 

Hello everyone! 👋

For the past year I had fun messing around with Docker containers, Moonlight/Sunshine and HW acceleration; so much so that I've ended up building a Gamestream server from scratch!

The basic underlying idea is to allow the followings:

  • Share a single server (possibly headless but doesn't have to be) with multiple users
  • by creating virtual HW accelerated desktops
  • whilst keeping remote mouse, keyboard and controllers completely separated
  • with low latency

It's still rough around the edges, and it needs more testing from the community; if you want to check it out, here you can read the docs and here's the Github repo.

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